# EthXY Introduction

Game link: [https://ethxy.com](https://plots.ethxy.com)

## What is EthXY?

[EthXY](https://ethxy.com) is a dangerously addictive MMORPG with one-tap PvP combat on Base and a warm community of players.

Players collect loot through a variety of reward structures.  Some of these are luck-based while others are task-based.  This loot represents equippable gear for the player character, taking the form of armor and weapons.  $SEXY is the game token on Base used to purchase in-game resources.

[EthXY has raised](https://twitter.com/ethxy/status/1724437998593331468) **$1.6M** in preseed funding from **a16z CSS23, OrangeDAO, Pioneer Fund, WWVentures, Nonce Classic, Pepper Ventures, Founderheads, Space Whale Capital, MH Ventures, Moneyture Ventures, YTWO, Kondor VC and 12 angels.**

<figure><img src="/files/kjZURZPTxZq103W0btn9" alt=""><figcaption><p>EthXY's $1.6M equity-based preseed round</p></figcaption></figure>

## What makes EthXY unique?

EthXY is built on-chain on the Base L2 network.  This gives it a superpower where games can be processed very quickly and cheaply.

Each game is started and completed with a single tap, providing maximum entertainment for minimum effort.  Our most active users play up to 300 games a day.

The gameplay rooted in RPG serves to attract very large large communities that tend to have a massive overlap with crypto-native individuals.

The SEXY game token is purposefully designed to facilitate token velocity, involving rapid usage by players.  The token can be used in exchange for in game resources to play special PvE (player vs environment) game modes.&#x20;

## Who is behind EthXY?

We are a team of experienced founders and developers who have worked on many consumer products and have been life-long degens indulging in gaming.&#x20;

This combined with our enduring passion for crypto and making on-chain the new online culminated in our efforts to create a genuinely fun, deeply indulgent crypto game.

We bring a keen understanding of what makes games fun and aim to bring that to you with the polish and friction-free nature of a Web 2 product.

We have main tanked through Vanilla World of Warcraft.  EthXY is the embodiment of us as unapologetic degens.  We hope our passionate dedication for gaming shows through in the product.

<figure><img src="/files/jjAGGAL3OdP74YPXtRO4" alt=""><figcaption></figcaption></figure>


# What is EthXY: Warlords?

**EthXY: Warlords** is the beginning of a new era for the game. It opens with the *Early Harvest*, a phase that sets the tone for everything that follows.

In *Early Harvest*, players step into a world that is both fertile and dangerous. The land must be worked: seeds are planted, crops are tended, and every decision carries weight. Farming is not only a way to gather resources, it is a test of patience, strategy, and risk management. Some crops grow quickly, others demand more time, and lurking in the fields are threats that can undo a day’s work in an instant.

This first harvest is more than a tutorial or an introduction. It is the foundation of the Warlords era. Gold earned from the fields becomes the currency of growth: it strengthens heroes, unlocks equipment, and fuels further progression. Through the harvest, players begin to understand the core truth of **EthXY**, that risk and reward are inseparable, and that fortune favors those willing to take chances.

But *Warlords* is not only about farming. From these modest beginnings, conflict emerges. Heroes rise, not just as caretakers of their land but as challengers, defenders, and leaders. Encounters with enemies, whether beasts in the wild or rivals seeking dominance, remind players that every resource is contested, and survival is never guaranteed.

The title *Warlords* reflects this transformation. What begins as planting and harvesting soon evolves into competition for power. Those who manage their resources wisely, withstand the dangers of the land, and outplay their rivals ascend to a higher role: shaping the direction of the world itself.

**EthXY: Warlords** is therefore not a separate game, but a continuation of the story that started with fast-paced on-chain battles. It brings narrative and progression to the forefront, expanding the game from single poker matches into a living world where farming, fighting, and fortune are all connected.

The *Early Harvest* marks the first step in this journey — the moment when simple survival becomes the seed of empire. And this is only the beginning.

<figure><img src="/files/m75jlShvPJSbxyb3WIj1" alt="" width="375"><figcaption></figcaption></figure>


# How to Play

ETHXY: Warlords

**EthXY: Warlords is officially live.** This page walks you step‑by‑step through your first session — what to expect, where to click, and what each screen means.&#x20;

**Quick Start:**&#x20;

**Step 1 — Open the site & press Play game**

Go to ethxy.com and click the pink **Play game** button to enter Warlords: The Early Harvest.

<figure><img src="/files/IGy7SOBv2WIMUuXs8ooO" alt="" width="563"><figcaption></figcaption></figure>

#### Step 2 — Choose how to play

After clicking **Play game**, you’ll see the option **Play on your phone**.\
You can choose to continue on your computer or switch to your phone.

**2.1 — Play on your phone**

After clicking **Play game**, a QR code will appear on your computer screen.\
Point your phone’s camera at the code and tap the link that appears. This will open EthXY in your mobile browser.

<figure><img src="/files/abVR6tcJzSFKatueRnpI" alt="" width="188"><figcaption></figcaption></figure>

When the page opens on your phone, you’ll be asked to **Add to Home Screen**.\
Confirm this step to save EthXY as an app icon on your phone. This icon will be your entry point to the game.

<figure><img src="/files/JqZjT8CkU3Og7fw9H1cH" alt="" width="188"><figcaption></figcaption></figure>

Tap the EthXY icon on your phone’s home screen to open the game.

<figure><img src="/files/t6LBVHYVGEPLa98LfrkJ" alt="" width="143"><figcaption></figcaption></figure>

On the login screen:

1. Enter your email address in **Enter Email to Start**.
2. Check the box **I Agree with the Terms of Service**.
3. Tap **Send Login Code**.

A 6-digit code will be sent to your email. Copy it and paste it into the game to finish logging in.

<figure><img src="/files/urYPIPk6XDUBZEc2oh1W" alt="" width="188"><figcaption></figcaption></figure>

<figure><img src="/files/Tio3n1zqLkYSdM0MNc3b" alt="" width="188"><figcaption></figcaption></figure>

Finally, enable **notifications** so you don’t miss important updates.

<figure><img src="/files/OqrwEaxxQLM99w2h130P" alt="" width="188"><figcaption></figcaption></figure>

#### Step 3 — The Farm

After logging in, the first screen you’ll see is the **Farm**.\
This is where you plant and harvest crops such as **carrots, strawberries, grapes**, and more.

* Each crop has a **cost, grow time, and return**.
* At the beginning, you’ll have only a few slots available.
* As you level up, **new slots unlock**, letting you plant more crops at the same time.

<figure><img src="/files/tExOJsaDcumFjr2uxZbK" alt="" width="375"><figcaption></figcaption></figure>

**Crops & Farming 🌱**

Below is a list of available seeds in Early Harvest, with their grow times, costs, and Gold returns.

| Seed                 | Grow Time  | Cost          | Sell Price | Notes                              |
| -------------------- | ---------- | ------------- | ---------- | ---------------------------------- |
| **Champagne Grapes** | 5 seconds  | Invite reward | 50 Gold    | Only unlocked through Invite codes |
| **Wild Strawberry**  | 5 seconds  | Free          | 5 Gold     | Daily free crop (limited per day)  |
| **Carrot**           | 20 minutes | Free          | 50 Gold    | Daily free crop                    |
| **Potato**           | 1 hour     | Free          | 25 Gold    | Free                               |
| **Hibiscus**         | 4 hours    | 5 Gold        | 18 Gold    | —                                  |
| **Barley**           | 8 hours    | 10 Gold       | 38 Gold    | —                                  |
| **Oranges**          | 24 hours   | 50 Gold       | 200 Gold   | —                                  |

*(More seeds may be introduced in future updates.)*

#### Step 4 — Raids

The second main tab is **Raids**. Here you can battle against powerful bosses:

* **Arachnix** (the Sanguine)
* **Grizzlemaw** (the Ferocious)

Defeating these bosses is not just about survival — it’s how you earn valuable loot and mounts.

* Defeat **Arachnix or Grizzlemaw 30 times** to unlock them as mounts.

<figure><img src="/files/mQQraoRILBCa9xb48iVh" alt="" width="375"><figcaption><p>Bear and Spider</p></figcaption></figure>

* Raids drop **Tier 1 Loot** and **Tier 2 Loot**:
  * **Tier 1 Loot**: 9 items to collect
  * **Tier 2 Loot**: 12 items to collect
  * *(Tiers III, IV, and V will be added in the future)*
* Loot can include cards, weapons, armor, and other cosmetic rewards.

<div><figure><img src="/files/wRTpKU0ETdmtZBai7Ctj" alt="" width="188"><figcaption><p>Tier I</p></figcaption></figure> <figure><img src="/files/ciAZykyIVS74qNY2IiV2" alt="" width="188"><figcaption><p>Tier II</p></figcaption></figure> <figure><img src="/files/IS0mx7IlqJUTiVdcWmdh" alt="" width="188"><figcaption><p>Tier II</p></figcaption></figure></div>

#### Step 5 — Gold

The **Gold** tab is where you manage in-game currency and transactions.

<div><figure><img src="/files/o8GsGQ19V5Jx5zQpDvfx" alt="" width="188"><figcaption><p>Credit Card</p></figcaption></figure> <figure><img src="/files/U4PMDubXYcigCTnNrX6N" alt="" width="188"><figcaption><p>ETH</p></figcaption></figure> <figure><img src="/files/mox48XuRZXnYmx0FFDE9" alt="" width="188"><figcaption><p>Gold > Sexy</p></figcaption></figure></div>

Here you’ll find:

* **Skins** → cosmetic appearances for your character. There are **25 skins** to choose from.

<div><figure><img src="/files/Ml1FrcirhMwwadHduqxN" alt="" width="188"><figcaption></figcaption></figure> <figure><img src="/files/rz3GDeCTXUgtiWCIERud" alt="" width="188"><figcaption></figcaption></figure> <figure><img src="/files/2QluvluNNQJHyO8BDQcz" alt="" width="188"><figcaption></figcaption></figure> <figure><img src="/files/QDdDlQjkPGNMMuMWA3AQ" alt="" width="188"><figcaption></figcaption></figure> <figure><img src="/files/pRDkLOIZmp04mVOuZHm8" alt="" width="188"><figcaption></figcaption></figure></div>

Both **skins** and **Tier I/II loot items** are represented by unique cards. Each card can be visualized in **3D**, allowing you to see the item you’ve acquired in detail.

*Here below you can see an example — click to see the card 👇*

{% file src="/files/0LY5UGwEKxOsnUUSZOyD" %}

* **Credit** → exchange options between Gold and other currencies.
  * Example: transfer **1,000 Gold** for **10 credits (ETH equivalent)**.
* **$SEXY** → purchase **10,000 Gold** for **50 $SEXY**. When you do this, you also open a **mystery box** that contains loot shards.

<figure><img src="/files/c0HBSWT9vc1jw8Qrjynj" alt="" width="188"><figcaption><p>Mystery Box</p></figcaption></figure>

<figure><img src="/files/o9qVGjRrihWJxoWjRQOU" alt="" width="188"><figcaption><p>Random shard</p></figcaption></figure>

<p align="center"><img src="/files/PMcxlBUr7RfvHrfjBKmu" alt=""></p>

*This tab is your main hub for trading, buying, and managing Gold within the game.*

**Step 6 — Loot**

When you win loot in rallies or raids, you receive **loot cards** instead of the full equipment directly.

* Each piece of equipment requires **4 specific cards** (A, 2, 3, 4).
* Example: *Stormedge Skullsplitter* requires cards **A, 2, 3, and 4**.
* If you only have one or two cards, the equipment will **not yet appear in your inventory**.
* You can check your progress:
  * Go to **“Raids”** in the interface.
  * Scroll down to see the equipment list and which cards you already own.

⚠️ Important: The card itself disappears from the display once claimed, but it still counts toward your collection.

Once all 4 cards are collected, the equipment is automatically added to your inventory.

<figure><img src="/files/lsjQmGdfJ2PQuCjwhXFi" alt="" width="375"><figcaption></figcaption></figure>

#### Step 7 — Char

The **Char** tab is where you manage and upgrade your hero.

<div align="center"><figure><img src="/files/EUsN4TBOCIEcQSwGvZKq" alt="" width="375"><figcaption></figcaption></figure></div>

* **Attributes** → train your character’s **Strength, Agility, Intelligence, and Stamina** using $SEXY and time.
* **Tagline** → edit the personal phrase displayed above your character.
* **Gear & Skins** → equip gear, apply skins, and mount unlocks.

*This is the central place to customize your hero’s look and progression for battle.*

#### Step 8 — Bandit

<figure><img src="/files/p5a8qn3WtLKJ0Dbrcrnd" alt="" width="375"><figcaption></figcaption></figure>

The **Bandit** tab introduces competitive farming and PvP encounters.

* Normally, when transporting your harvest to the **Market**, you might face enemies like the Bear.
* With Bandit Mode, you can also encounter **other players online** instead of just beasts.
* If you win the battle, you continue to the Market and sell your crops. If you lose, your harvest is stolen.

*In this mode, you don’t fight alone. By training your **soldiers**, they join you in battle, increasing your strength and your chances to win loot from other players.*

#### Step 9 — Town

<figure><img src="/files/InkVklosOrHt86jIWMIA" alt="" width="375"><figcaption></figcaption></figure>

The **Town** tab is the social hub of EthXY.

* Players gather in a shared space, like a plaza.
* You can **chat with others**, show off your **mounts**, and move around the map.
* It’s a lobby where the community comes together, outside of farming and battles.

#### Step 10 — Invites

<figure><img src="/files/HBHi4Ua9xZA5Mip09I8z" alt="" width="375"><figcaption></figcaption></figure>

The **Invites** tab lets you bring new players into the game.

* Each player receives **5 invite codes**.
* You can copy these codes and share them with friends or on social media.
* If 5 friends join EthXY using your code, you unlock the special **Champagne Grape Seed** — a valuable crop that provides significant rewards when planted.


# Shotgun mode

Fast-paced dice duels in Town

<figure><img src="/files/p0GOFtS1wzNwsnzmHvyS" alt="" width="375"><figcaption></figcaption></figure>

The Shotgun Game is a fast-paced minigame available in **Town**. It offers a quick, chance-based experience designed for short play sessions using only in-game resources.

**How it works:**

* Players choose an entry stake: **10, 100, 1,000, 10,000, or 100,000 Gold**.
* Four players enter each match.
* All participants roll dice each round.
* The lowest roll is eliminated, while higher rolls advance.
* The last player standing wins the entire pot (stake × 4).

**Example:**\
If you enter with **10 Gold**, four players contribute a total of **40 Gold**. The winner of that match takes all 40 Gold.

**Key points:**

* It delivers short, intense gameplay with simple rules but high emotional stakes.
* Rolling high ensures safety; rolling low puts you under pressure.

Shotgun Mode provides a new layer of excitement alongside Farming and Bandit Mode, giving players another way to engage with EthXY.

<p align="center"></p>


# Character Progression

The attribute effects are not finalized and may be revised prior to launch.

## Motivation

\- A strong game token requires *fundamental utility* that represents a fair trade between the spent tokens and game utility.\
\- Token utility should be persistent and long-lasting to apply constant demand for token.\
\- Token utility should make more likely future acquisition of token.\
\- Token utility should scale up as more players play, providing a positive feedback loop.  Players are incentivized to invite more players who now are more incentivized to spend more tokens who want to draw in more players.\
\- Token utility should be tangible.  Best when players can viscerally feel the difference of having spent tokens vs. not.

## Character Attributes

\- Starting with the launch of "Age of Heroes", EthXY characters will be able to level up 4 attributes: 💪 Strength (STR), 🎯 Agility (AGI), 🧠 Intelligence (INT), ❤️ Stamina (STA).\
\- Each attribute has an Attribute Point (AP) range from 0-300.  Characters start at 0 AP for each of the four attributes.\
\- In order to increase Attribute Points (AP), players need to collect Training Points (TP).\
\- Obtaining 1 Training Point (TP) requires 1 Hour + 1 SEXY.\
\- Each AP cost linearly increases in TP cost.  Strength 1 AP = 1 TP,  Strength 2 AP = 2 TP,  Strength 3 AP = 3 TP,   ... Strength 100 AP = 100 TP.\
\- The total TP required to get to a particular AP can be calculated by (n^2 + n) / 2, where n = desired AP level.\
\- Players can choose to activate training in one or all of the attributes simultaneously.  Choosing to train in all four attributes will require 4 SEXY per hour.\
\- Training 0-300 in one attribute will require 45150 TP or about 5.15 years.  This will require 45.15k SEXY to max out one attribute.\
\- A total of 180.6k SEXY over 5.15 years will be required to have a completely maxed out EthXY character. \
\- Players interested in having the strongest character in game will want to turn on training upon launch.  Step-by-step instructions for how to do so will be coming in the future.  Follow @ethxy to be informed.<br>

## Attribute Utility

\- Given the high costs of training your EthXY character, what is the utility you get in return?\
\- We designed the mechanics such that you can feel powerful when you have a character with high attributes.\
\- Your attributes determine your starting hand in a game of Texas Hold'em.\
\- You will battle boss monsters and other players with their respective hands of Texas Hold'em across a familiar board with a flop, turn and river.\
\- You can start with more than 2 cards on the basis of your attributes.  Your attributes change the texture of your starting hand.

## 💪 Strength (STR)

Corresponds to the rank of your cards.  Having higher STR removes lower cards from being selected.  This impacts your first two cards.

\- No more 2's: STR 25\
\- No more 3's: STR 50\
\- No more 4's: STR 75\
\- No more 5's: STR 100\
\- No more 6's: STR 125\
\- No more 7's: STR 150\
\- No more 8's: STR 175\
\- No more 9's: STR 200\
\- No more 10's: STR 225\
\- No more J's: STR 250\
\- No more Q's: STR 275\
\- No more K's: STR 300\
\
Achieving a Strength of 200 would mean your first two cards will consist solely of Broadway cards.

## ❤️ Stamina (STA)

Corresponds to the number of hole cards.  Having higher STA means you get more starting cards.

\- 2 Cards: STA 0\
\- 3 Cards: STA 100\
\- 4 Cards: STA 200\
\- 5 Cards: STA 300

Achieving a Stamina of 200 would mean you would get 4 cards.  Hypothetically if you were battling a noob with Stamina of 0, they would only get 2 cards.  You can imagine what an advantage this gives you.

*For experienced poker folks, the Omaha restriction of having to use 2 hole cards does not apply.  If you had 4 hole cards, you can use 0-4 hole cards + community cards to make the best 5 card hand.*

## 🎯 Agility (AGI)

Corresponds to the gap of your first two cards.  Having higher AGI means your first two cards will be more connected.

\- Elimination of 10 gapper: AGI 30\
\- Elimination of 9: AGI 60\
\- Elimination of 8: AGI 90\
\- Elimination of 7: AGI 120\
\- Elimination of 6: AGI 150\
\- Elimination of 5: AGI 180\
\- Elimination of 4: AGI 210\
\- Elimination of 3: AGI 240\
\- Elimination of 2: AGI 270\
\- Elimination of 1 (Guaranteed pocket pair): AGI 300

Achieving an Agility of 270 would mean your first two cards are guaranteed to be neighbors (i.e. J and Q, K and A) or pocket pairs (T♠️T♣️).

## 🧠 Intelligence (INT)

Corresponds to the suitedness of your first two cards.  Having higher INT means its more likely your first two cards will have the same suit (♠️❤️♣️♦️)

\- 5% more likely: INT 15\
\- 10% more likely: INT 30\
\- 15% more likely: INT 45\
\- 20% more likely: INT 60\
\- 25% more likely: INT 75\
\- 30% more likely: INT 90\
\- 35% more likely: INT 105\
\- 40% more likely: INT 120\
\- 45% more likely: INT 135\
\- 50% more likely: INT 150\
\- 55% more likely: INT 165\
\- 60% more likely: INT 180\
\- 65% more likely: INT 195\
\- 70% more likely: INT 210\
\- 75% more likely: INT 225\
\- 80% more likely: INT 240\
\- 85% more likely: INT 255\
\- 90% more likely: INT 270\
\- 95% more likely: INT 285\
\- 100% more likely (Guaranteed suited): INT 300

Achieving an Intelligence of 150 would mean that you would first roll for a 50% chance to guarantee suitedness.  If you didn't pass, there's still a random chance to get the same suit.

*In the event there is a conflict between the attributes (i.e. it's impossible to have suited pocket aces), the more favorable effect will prevail.*


# Referrals

Invite friends, grow the world, earn rewards

The **Referrals** system allows you to invite friends to EthXY and earn exclusive rewards when they join the game.

You can access this feature directly from the **Invites tab** in the game. There, you’ll find your personal referral link. Simply copy it and share it with your friends through **Telegram, X, or Farcaster**.

#### How it works

* Each player has a unique referral link embedded with their code.
* When your friend taps the link, they enter directly into the EthXY mini-app — no need to manually type a code.
* As soon as your friend logs in for the first time, you receive instant referral credit.
* You’ll also see **mini-avatars** of your invited friends in the Invites tab, making the experience more visual and rewarding.

<figure><img src="/files/gpPefAnAei2REPfgCOlx" alt="" width="375"><figcaption></figcaption></figure>

#### Rewards

Inviting friends is not only a way to grow the community — it’s also a way to earn valuable in-game rewards:

* **Champagne Grapes** (seeds): gained for each successful referral.

<figure><img src="/files/vSsGR8OI9pLm0LqeMZXj" alt="" width="50"><figcaption></figcaption></figure>

* **Chestnut Mare Mount**: unlocked when you reach **20 referrals**.

<figure><img src="/files/0w8mPXljRHuH7D2Jozou" alt="" width="105"><figcaption></figcaption></figure>


# EthXY Spaces Summary

Recap every conversation, all in one place.

EthXY hosts regular Twitter Spaces to share updates, answer community questions, and reveal what’s coming next. For those who can’t join live, we provide written summaries so you never miss a detail.

Each summary captures the key topics, decisions, and announcements from the Space. To make them accessible to our global community, they are available in **English, Simplified Chinese, and Russian**.

Our Spaces take place on **X every Thursday at 10:00 AM (New York time)**.\
Short clips and highlights are also available on YouTube: [Watch here](https://www.youtube.com/watch?v=09G1Ptj-vc4\&list=PL-IA9S9BZowrjCwU3wn-Bj9YtfyEEMhET\&utm_source=chatgpt.com).

Browse the subpages to find each Space recap, organized in order of release.

***

#### 中文

#### 每次对话的完整回顾，尽在这里。

EthXY 每周都会在 Twitter Spaces 举办直播活动，分享最新动态、回答社区问题，并揭示未来计划。对于无法实时收听的玩家，我们提供文字总结，确保你不错过任何细节。

每份总结都会记录 Space 中的重点话题、决策和公告。为了服务全球玩家社区，所有总结均提供 **英文、简体中文和俄文** 版本。

我们的 Space 每周四 **纽约时间上午 10 点** 在 **X** 上进行。\
精华片段和短视频也会上传至 YouTube：[点击观看](https://www.youtube.com/watch?v=09G1Ptj-vc4\&list=PL-IA9S9BZowrjCwU3wn-Bj9YtfyEEMhET\&utm_source=chatgpt.com)。

进入子页面即可查看每期 Space 的总结，按时间顺序排列。

***

#### Русский

#### Все разговоры — в одном месте.

EthXY регулярно проводит Twitter Spaces, чтобы делиться обновлениями, отвечать на вопросы сообщества и рассказывать о планах на будущее. Для тех, кто не может присоединиться в прямом эфире, мы публикуем текстовые резюме, чтобы вы не упустили ничего важного.

Каждое резюме фиксирует ключевые темы, решения и анонсы. Для удобства глобального сообщества они доступны на **английском, китайском (упрощённом) и русском языках**.

Наши Space проходят в **X каждый четверг в 10:00 по нью-йоркскому времени**.\
Короткие клипы и хайлайты также доступны на YouTube: [Смотреть здесь](https://www.youtube.com/watch?v=09G1Ptj-vc4\&list=PL-IA9S9BZowrjCwU3wn-Bj9YtfyEEMhET\&utm_source=chatgpt.com).

Перейдите в подразделы, чтобы найти резюме каждого Space, расположенные в хронологическом порядке.


# Space 01

EthXY Twitter Space Summary – Interview with Founder J

<div align="left"><figure><img src="/files/ATxPE5vfAtrJ4DMzqnQu" alt="" width="135"><figcaption></figcaption></figure></div>

#### 1. J's Background

* Studied Computer Science at MIT, where he co-founded his first startup with a classmate.  Later worked as a fullstack engineer at a number of Web2 consumer companies.
* Got deeply involved in crypto during the boom around COVID. He launched Eth.id, a domain project designed to bridge Web2 and Web3.<br>

#### 2. SEXY Token: Origin & Philosophy

* The SEXY token (Settled ETHXY) was created as a reward for those left holding plots at the end.
* The original distribution was 100% fair: no presale, no team allocation, and no VC involvement.
* Players could use SEXY to buy buildings (factories/farms) within the grid-based game. Some buildings generated more SEXY.
* However, this self-loop led to potential inflation, prompting a shift toward a more sustainable, character-driven game economy.

#### 4. Telegram-Based Character Combat

* In late 2023, EthXY introduced character-based gameplay inside Telegram.
* Players created characters and battled using poker hands in PvP duels—directly within chat, no app required.
* The format was well-received due to its low-friction, fast, and addictive gameplay.
* This new version generated millions in gaming transaction volume.
* The first item sold in-game was the "Lucky Red Armor," which cost 100,000 SEXY and became the rarest gear in the game.

#### 5. Upcoming Chapter: EthXY Warlords

* Launching in September 2025, the next major chapter is titled EthXY: Warlords.
* A pre-launch phase called "The Early Harvest" will begin first, functioning as a prologue to your character’s story.
* Players begin as children on a farm, engaging in light gameplay and social tasks: meme creation, referrals, and sharing content.
* These actions earn pre-launch trophies, which grant leaderboard placement and exclusive rewards:
* Pinto Horse (Top 50%)
* Blue War Horse (Top 20%)
* Red War Horse (Top 10%)
* Golden War Horse (Top 1%)

#### 6. Character Progression & Game Design Philosophy

* J emphasized the concept of agency games: players make meaningful choices and feel impact.
* Each play session should feel like a step forward.
* Four primary attributes (Strength, Agility, Intelligence, Stamina) shape your poker cards in combat.
* New skills are being introduced: Farming (with yield improvements), Woodworking, and Mining.
* Players will be able to specialize characters across multiple verticals, blending progression with strategy.

#### 7. Base Power Gems System

* Base.ethxy.com allowed players to convert ETHXY plots into NFTs called Power Gems.
* Gems range from level 1 to 12. Higher levels give bigger gameplay boosts.
* The Nexus Cube lets players combine 3 gems of the same level into 1 gem of a higher level.
* Players socket gems permanently into their game wallet. The highest-level gem gives a matching % yield boost.
* If you collect and socket every level up to your max gem, you double the effect (e.g., level 7 gem with full set = 14%).

#### 8. SEXY → Gold Economy

* SEXY will be convertible into Gold, the in-game currency (1 SEXY = 100 Gold).
* Gold is used to train characters, upgrade farms, and participate in raids.
* Gold can be earned in-game, but SEXY must be acquired externally.
* One-way conversion ensures supply control and economic sustainability.

How to Prepare

* Pre-launch mini-game is scheduled to go live soon.
* Early players will enter during a 24–48h open enrollment with no invite code needed.
* After that, joining the game will require a referral. Early participants will get codes—and earn points from referrals.<br>

Supporting the Game

* Buying and using SEXY supports the game ecosystem (non-financial advice).
* Contributing early = more rewards, rare items, and leaderboard advantages.<br>

Upcoming Real-World Event

* EthXY will host a side event at Token2049 in Singapore.
* Players can win rave tickets by participating in the Warlords pre-launch.
* The event will be held near Marina Bay Sands at one of the city’s largest clubs.<br>

Closing:\
J shared how EthXY grew from a hackathon experiment to a fully on-chain MMORPG. With strong roots in fair distribution and player-first design, the project continues to evolve around community input. The next chapter, Warlords, begins soon — and early participation will shape the world to come.

<br>

<div align="left"><figure><img src="/files/m98rWahQqutgQAeKroym" alt="" width="144"><figcaption></figcaption></figure></div>

#### 1. J 的背景

他在麻省理工学院（MIT）学习计算机科学，并与一位同学共同创办了第一家初创公司。之后在多家 Web2 消费类公司担任全栈工程师。

在 期间加密热潮中，他开始深入参与加密行业，并创办了 Eth.id，一个连接 Web2 与 Web3 的域名项目。

#### 2. SEXY 代币：起源与理念

SEXY（Settled ETHXY） 代币是为了奖励那些在游戏结束时仍持有地块的玩家而设立的。

其初始分发完全公平：无预售、无团队预留、无风投参与。

玩家可以使用 SEXY 在格子地图游戏中购买建筑（工厂或农场），部分建筑还能产出更多 SEXY。

然而，这种自循环模型带来了潜在通胀问题，因此项目转向了更可持续、以角色为核心的游戏经济。

#### 4. Telegram 内角色对战

2023 年底，EthXY 在 Telegram 中推出了基于角色的游戏玩法。

玩家创建角色并通过德州扑克手牌进行 PvP 对战——直接在聊天中进行，无需下载应用。

这种轻量、快速、上瘾的设计广受欢迎。

该版本的游戏交易总额达数百万美元。

游戏内首件售出的道具是 “幸运红甲”，售价为 100,000 SEXY，现为游戏中最稀有的装备。

#### 5. 即将上线的新章节：EthXY: Warlords

预计将于 2025 年 9 月上线的新章节名为 EthXY: Warlords。

上线前会先进行一个名为 “Early Harvest（早期收获）” 的预热阶段，作为角色故事的序章。

玩家将从“农场童年”开始，进行轻度玩法与社交任务，如制作梗图、邀请好友、社交分享等。

这些行为将获得 预热奖杯，并提升排行榜排名，获得专属坐骑奖励：

* 花斑马（前 50%）
* 蓝战马（前 20%）
* 红战马（前 10%）
* 金战马（前 1%）

#### 6. 角色养成与游戏设计理念

J 强调游戏应给予玩家“主动权”，即agency：让玩家做出有意义的选择并感受到影响力。

每次游戏都应带来进展与成就感。

角色拥有四项主要属性：力量、敏捷、智力、体力——将影响德州扑克战斗牌的强度。

即将上线的新技能包括：耕作（产量提升）、伐木、采矿等。

玩家可将角色专精于多个方向，提升成长与策略深度。

#### 7. 基础能量宝石系统

在[ base.ethxy.com](https://base.ethxy.com) 上，玩家可以将 ETHXY 地块转换为 NFT ——能量宝石（Power Gems）。

宝石等级从 1 到 12，等级越高游戏加成越大。

通过 Nexus Cube（融合方块），可将 3 个同等级宝石合成 1 个高一级的宝石。

宝石一旦镶嵌（socket）进游戏钱包，将永久绑定。加成由最高等级的宝石决定。

若你拥有连续的宝石等级（如 1\~7），加成将翻倍：例如，7 级宝石套装 = 14% 提升。

#### 8. SEXY → Gold 游戏内经济

SEXY 可兑换为游戏内货币 Gold（1 SEXY = 100 Gold）。

Gold 可用于角色训练、农场升级、参与副本等。

Gold 可通过游戏行为赚取，但 SEXY 必须通过外部市场获取。

单向兑换设计保证了供给稳定，避免通胀并保护长期玩家的价值。

#### 如何做好准备？

预热小游戏即将上线。

玩家将在 24–48 小时内开放注册，无需邀请码即可加入。

开放期过后，需使用邀请码加入。早期玩家将获得邀请码，并通过推荐赚取额外积分。

#### 如何支持游戏？

购买和使用 SEXY 是支持 EthXY 的一种方式（非投资建议）。

早期参与 = 更多奖励、稀有道具、排行榜优势。

#### 即将到来的线下活动

EthXY 将在 新加坡 Token2049 举办线下派对活动。

参与 Warlords 预热阶段的玩家可赢得活动门票。

活动地点在 Marina Bay Sands 附近的一家大型夜店举行。

#### 结语

J 分享了 EthXY 从一次 hackathon 原型项目成长为完全链上 MMORPG 的过程。

项目以公平分发和玩家优先为核心理念，不断演进，并鼓励社区共同塑造未来。

新章节 Warlords 即将开启，早期参与者将塑造这个世界的走向。

<div align="left"><figure><img src="/files/X9YIJp8QdAxapCR5svGq" alt="" width="150"><figcaption></figcaption></figure></div>

1\. Биография J

J изучал компьютерные науки в MIT, где основал свой первый стартап вместе с однокурсником. Позже работал фуллстек-инженером в нескольких Web2-компаниях, ориентированных на потребителей.

Во время криптобума, связанного с пандемией COVID, он глубоко погрузился в сферу Web3 и запустил Eth.id — доменное решение, соединяющее Web2 и Web3.

#### 2. Токен SEXY: происхождение и философия

SEXY (Settled ETHXY) был создан как способ отблагодарить игроков, оставшихся с непроданными участками в конце первой версии игры.

Распределение токена было на 100% честным: без пресейла, без аллокации для команды и без участия венчурных фондов.

Игроки могли тратить SEXY на постройку ферм и фабрик на игровой карте — некоторые из которых генерировали ещё больше SEXY.

Однако такая замкнутая экономика приводила к инфляции, что стало причиной перехода к более устойчивой системе, ориентированной на развитие персонажей.

#### 4. Бои персонажей в Telegram

В конце 2023 года EthXY запустила механику PvP-боя на основе покера прямо в Telegram.

Игроки создавали персонажей и сражались, используя покерные руки — прямо в чате, без приложений и установок.

Механика была оценена за простоту входа, быстроту и вовлекающий геймплей.

Новая версия игры сгенерировала миллионы долларов в объёме игровых транзакций.

Первым проданным предметом стала «Счастливая красная броня», стоившая 100,000 SEXY и ставшая самым редким предметом в игре.

#### 5. Следующая глава: EthXY: Warlords

Запуск новой главы под названием EthXY: Warlords запланирован на сентябрь 2025 года.

Ей предшествует фаза под названием “Ранний урожай” (Early Harvest) — пролог к истории вашего персонажа.

Игроки начинают как дети, живущие на ферме, выполняя лёгкие задания и социальные активности: мемы, приглашения друзей, репосты.

Эти действия приносят предзапускные трофеи, которые дают позиции в лидерборде и уникальные награды:

* Пегий конь (Top 50%)
* Синий боевой конь (Top 20%)
* Красный боевой конь (Top 10%)
* Золотой боевой конь (Top 1%)

#### 6. Прогресс персонажа и философия геймдизайна

J подчеркнул важность так называемых «игр с агентностью» — где действия игрока имеют смысл и последствия.

Каждая игровая сессия должна ощущаться как шаг вперёд.

Основные характеристики персонажа: Сила, Ловкость, Интеллект, Выносливость — влияют на покерные карты в боях.

Будут добавлены новые навыки: Фермерство (увеличение урожая), Деревообработка, Горное дело.

Игроки смогут развивать персонажа в разных направлениях, комбинируя стратегии и рост.<br>

#### 7. Система энергетических камней (Power Gems)

На[ base.ethxy.com](https://base.ethxy.com) игроки могут конвертировать участки в NFT — энергетические камни (Power Gems).

Уровни камней: от 1 до 12. Чем выше уровень — тем выше бонусы в игре.

С помощью Куба Нексуса (Nexus Cube) можно объединить 3 одинаковых камня в 1 камень более высокого уровня.

Камни вставляются в игровой кошелёк навсегда. Самый высокий уровень определяет бонус к доходности.

Если вставлены все последовательные уровни до максимального, бонус удваивается (например, 7-й уровень с полным набором = 14%).

#### 8. Экономика SEXY → Gold

SEXY можно конвертировать в Gold, внутриигровую валюту (1 SEXY = 100 Gold).

Gold используется для тренировок, прокачки ферм, участия в рейдах.

Gold можно зарабатывать в игре, но SEXY необходимо покупать на внешнем рынке.

Обратной конверсии нет — это односторонняя модель, обеспечивающая устойчивость экономики и ограничение инфляции.

#### Как подготовиться?

Мини-игра предзапуска стартует в ближайшее время.

Первые 24–48 часов — свободная регистрация, без инвайтов.

После этого будет действовать система приглашений. Ранние игроки получат инвайт-коды и бонусы за рефералов.

#### Как поддержать проект?

Покупка и использование SEXY — способ поддержать развитие игры (не финансовый совет).

Раннее участие = редкие предметы, лидерборд, признание.

#### Грядущее оффлайн-событие

EthXY проведёт стороннее мероприятие на Token2049 в Сингапуре.

Игроки смогут выиграть билеты на рейв, участвуя в предзапуске Warlords.

Мероприятие пройдёт рядом с Marina Bay Sands в одном из крупнейших клубов города.

#### Заключение

J рассказал, как EthXY эволюционировала от хакафон-проекта до полноценной ончейн MMORPG.

С акцентом на справедливое распределение и опыт, ориентированный на игрока, игра продолжает развиваться вместе с сообществом.

Новая глава — Warlords — уже близко. И именно ранние участники повлияют на то, каким будет этот мир.

<br>


# Space 02

Warlords Prelaunch: Early Harvest Explained

<div align="left"><figure><img src="/files/oph4W9x43IXJCobtCkDy" alt="" width="135"><figcaption></figcaption></figure></div>

1\. The Vision Behind Warlords

J explained that Warlords marks a shift from abstract gameplay to character-driven progression. While previous EthXY iterations included mechanics like grid-based building, token launches, and on-chain poker, player attachment to characters really stood out, especially during Summer Camp.&#x20;

The new chapter expands on that emotional connection by letting players grow, gear up, and experience the world through their hero.

2\. Why a Pre-Launch Phase?

Instead of jumping into a full beta, EthXY opted for a staged rollout:

* Past launches attracted bots farming rewards, with little feedback on fun.
* The prelaunch allows the team to test gameplay one mechanic at a time.
* Focus is on measuring actual enjoyment and engagement—not just volume.
* Each new element (e.g., farming, PvP, raids) will be rolled out gradually and fine-tuned based on real player feedback.<br>

3\. What Is "The Early Harvest"?

The prelaunch is called Early Harvest for two reasons:

1. Players will literally farm, plant crops, harvest, and sell them.
2. It’s a metaphorical harvest too: the first players will gather early rewards, gold, and progress before the full game arrives.<br>

4\. Prelaunch Gameplay

During prelaunch, players will:

* Plant and harvest crops → sell them at the market.
* Face mini-challenges en route to the market—this won’t be a single tap task.
* Use gold earned from crops to:
* Upgrade their farm
* Train characters
* Join raids (like the returning bear raid or the new spider raid, which is harder and grants spider mount shards).<br>

💡 Spider Raid:

* The spider will have four poker cards (vs. bear's three), making it tougher.
* Completing it daily gives a shard; 30 shards = spider mount.<br>

5\. Main Game or Just a Test?

This isn’t just a test, farming is a permanent mechanic in Warlords. Players will:

* Keep their farms and progression.
* Eventually need other resources (besides gold) to upgrade further.
* Earn Farming XP for completing harvest cycles.

This will evolve as the game progresses, starting simple but building toward complexity with each feature release.

&#x20;6\. Story & Level 0 Onboarding

The game opens with a tragic origin story:

* Your hero grows up on a peaceful farm until bandits destroy it.
* You escape with potato seeds and a note from your mother.
* You begin with nothing—no gear, no allies—just a plot of land and survival instinct.

This “Level 0” state symbolizes the hero’s journey from hardship to vengeance.

7\. Solo vs Group Play

* First week = mostly solo experience.
* Later phases will introduce group mechanics and PvP, including:
* Wager-based minigames using gold.
* Player interactions and combat.<br>

8\. Leaderboard System & Trophies

Players earn Trophies through:

* Farming
* Raiding
* Referrals<br>

Trophies are like "victory points" and determine leaderboard placement, which grants exclusive mounts:

| Rank    | Mount            |
| ------- | ---------------- |
| Top 50% | Pinto Mount      |
| Top 20% | Blue War Charger |
| Top 10% | Red War Charger  |
| Top 1%  | Gold War Charger |

These mounts are only available during this prelaunch and are a permanent sign of early dedication.

9\. Application & Invite System

Access starts via application only, selecting the most engaged early players. Then:

* Selected Founding Farmers get referral codes.
* Referrals reward premium seeds, which yield more gold than standard ones.
* These incentives help scale the playerbase gradually, with full access opening up at official launch.<br>

10\. SEXY → Gold Conversion

Gold will later be purchasable at $1 USDC = 100 Gold, but:

* During prelaunch, 1 $SEXY = 100 Gold, making it a cheap on-ramp.
* Founding Farmers will get an enhanced conversion rate for 7 days post-launch.

This gives early participants a big edge if they believe in the game’s future economy.

11\. How Much Is Already Built?

Warlords builds on years of past EthXY iterations:

* Towns, armory system, mounts, and gear already exist.
* Warlords stitches them into a cohesive narrative.
* Farming is new—but uniquely “EthXY,” not Farmville.

Designed for short bursts of gameplay, it’s meant to be mobile-friendly and easy to fit into daily life.

12\. Community Contribution & AI Tools

Players will soon be able to:

* Export pixel versions of their characters
* Use AI tools (image/video generators) to promote their heroes and get referrals
* The leaderboard is partly shaped by referral success, encouraging creativity and community-driven promotion.

<div align="left"><figure><img src="/files/Fv8uL4drtc9h7Pmn8FjR" alt="" width="144"><figcaption></figcaption></figure></div>

### 1. Warlords 的愿景

J 解释说，Warlords 是从抽象玩法转向“角色驱动”的成长体验。之前的 EthXY 尝试了格子建设、链上扑克和代币发行等机制，但玩家真正产生情感连接的是他们的角色，尤其是在夏令营活动期间。因此，Warlords 扩展了这一点，让玩家通过角色在游戏世界中成长、升级、探索。

### 2. 为什么选择预上线阶段？

团队选择分阶段发布而不是完全开放测试，因为：

* 以前的大型活动吸引了很多机器人，反馈质量低。
* 预上线允许逐步测试每个机制是否有趣。
* 先确保玩法本身有吸引力，之后再加层次和内容。<br>

### 3. “早期收获” 是什么意思？

这是一个双关名词：

1. 玩家将实际种地、收获、出售作物。
2. 也是隐喻：早期玩家将在主线游戏之前率先获得资源和进展。<br>

### 4. 预上线期间可以做什么？

玩家将会：

* 种植和收获作物 → 卖到市场 → 获得金币
* 用金币升级农场、训练角色、参与突袭任务
* 有挑战性的路线过程，不只是点击按钮
* 将开放两个 PvE 副本：熊袭和更难的蜘蛛袭击

💡 蜘蛛副本：敌人有四张牌（比熊多一张），每天可刷一次。收集 30 个碎片可获得蜘蛛坐骑。

### 5. 是主线游戏一部分吗？

是的！农场系统将是永久机制：

* 你的农场不会在主游戏上线时被重置。
* 未来将加入更复杂的资源和升级体系。
* 成功售卖作物会获得金币和“种植经验”。<br>

### 6. 故事背景 & “0 级”设定

主角从一个被袭击的农场中逃出，带着父母留下的土豆种子，开始在野外建立自己的第一块土地。没有装备、没有庇护、从零开始，一步步成长、复仇。

### 7. 单人 or 多人玩法？

第一周是单人体验，之后会引入：

* 组队机制
* PvP 模式和基于金币的对赌小游戏

### 8. 排行榜系统

通过种田、突袭和邀请新玩家获得奖杯（Trophy），用于排名：

| 排名   | 坐骑奖励             |
| ---- | ---------------- |
| 前50% | Pinto坐骑          |
| 前20% | Blueward Charger |
| 前10% | Redward Charger  |
| 前1%  | Goldward Charger |

这些坐骑只有在预上线阶段才能获得。

### 9. 申请机制与邀请系统

访问游戏需先填写申请表，后续：

* 被选中的早期玩家（Founding Farmers）将获得邀请码
* 邀请新玩家可获得高级种子，能卖出更多金币
* 游戏正式上线前，都通过邀请码逐步开放玩家数

### 10. SEXY 兑换金币

预上线期间：1 $SEXY = 100 金币（比正式版便宜）\
早期玩家还将获得更高比例的兑换加成（活动仅持续 7 天）

### 11. 世界已经建好多少？

Warlords 基于之前的 EthXY 模块搭建而成：

* 城镇、装备系统、坐骑预览等都已开发
* 农场机制是新增内容，适合碎片时间游玩
* 游戏强调快节奏、移动端友好体验

### 12. 玩家如何参与贡献？

玩家可以：

* 导出像素角色模型 → 用 AI 工具生成图像或视频
* 制作宣传素材以获取更多邀请
* 邀请数会影响排行榜，鼓励社区参与和创造力

<div align="left"><figure><img src="/files/2IzfbSftw380ExXlHL6Q" alt="" width="150"><figcaption></figcaption></figure></div>

### 1. Видение Warlords

J объяснил, что Warlords — это переход от абстрактного геймплея к развитию через персонажа. В прошлых версиях EthXY были строительные элементы, покер и запуск токенов, но настоящую привязанность игроки испытали именно к своим персонажам — особенно в летнем лагере. Warlords усиливает это, позволяя героям расти и развиваться в игровом мире.

### 2. Почему выбран этап пре-запуска?

Вместо полного бета-релиза команда решила:

* Проверять механику поэтапно
* Избежать флуд-атак и ботов
* Получать честную обратную связь о “весёлости” игры
* Понять, какие функции действительно работают

### 3. Что значит "Ранний урожай"?

Двойной смысл:

1. Игроки действительно будут выращивать и продавать урожай.
2. Они также "собирают плоды" как первые участники, получая награды раньше остальных.

### 4. Что делают игроки в пре-запуске?

* Сажают, собирают, продают → получают золото
* Улучшают ферму, тренируют героя, участвуют в рейдах
* Преодоление путей к рынку — не просто клик
* PvE: вернётся рейд с медведем, появится рейд с пауком (сложнее)

💡 Рейд с пауком: у врага будет 4 карты. Повторяй каждый день → получай фрагменты. 30 фрагментов = паучье маунт.

### 5. Это часть основной игры?

Да, ферма — постоянная механика:

* Прогресс не сбросится после запуска
* Появятся новые ресурсы и цепочки апгрейдов
* Будет “опыт фермера”, зарабатываемый при успешной продаже урожая

### 6. История и уровень 0

Игрок начинает на разорённой ферме с картофельными семенами от родителей. С нуля он вручную выкапывает первую грядку, строит палатку и начинает путь к мести.

### 7. Соло или кооп?

На старте — соло-режим, позже:

* Командная игра
* PvP-активности с золотыми ставками

### 8. Система трофеев и маунтов

Игроки получают трофеи за фермерство, рейды и приглашения:

| Рейтинг | Маунт            |
| ------- | ---------------- |
| Топ 50% | Пинто            |
| Топ 20% | Blueward Charger |
| Топ 10% | Redward Charger  |
| Топ 1%  | Goldward Charger |

Получить их можно только сейчас — в будущем будут недоступны.

### 9. Доступ через заявки и приглашения

* Сначала нужно подать заявку
* Отобранные игроки (Founding Farmers) получат инвайт-коды
* Приглашения дают премиум-семена (больше золота при продаже)
* До основного запуска игра будет расти через рефералов

### 10. Обмен SEXY на золото

Сейчас: 1 $SEXY = 100 золота\
Это дешевле, чем будет в будущем\
Founding Farmers получат повышенный курс в течение первых 7 дней (дата будет объявлена)

11\. Что уже построено?

Warlords опирается на старые модули EthXY:

* Города, экипировка, маунты
* Фермерство — новая система, не как в FarmVille
* Подходит для игры на ходу — быстро, удобно, мобильно

### 12. Как игроки могут помочь?

* Экспорт пиксельного персонажа → создать арт/видео с помощью ИИ
* Делать рекламные кампании → больше приглашений
* Кол-во приглашений влияет на рейтинг, так что творчество = преимущество


# Space 03

EthXY Warlords Launch - Day Special!

<div align="left"><figure><img src="/files/yYsE5VoUEP6tzXtgOIXg" alt="" width="135"><figcaption></figcaption></figure></div>

#### 1. Farming & Seeds — The Foundation of Progress

Farming is introduced as the backbone of Early Harvest. Your farm is the main source of Gold, the currency needed to advance your hero and participate in key activities such as raids. The process is straightforward: plant seeds in your available plots, wait for them to mature, harvest the crops, and sell them on the market for Gold.

Gold isn’t just for trading — it fuels hero progression by funding attribute training (Strength, Agility, Intelligence, Stamina) and unlocking opportunities to participate in higher-level battles. Farming also offers strategic choices based on time management: whether to invest in quick crops for frequent sessions or long-duration crops to keep plots productive when offline.

#### 2. Seed Types & How They Shape Gameplay

Different seeds vary in maturity time, selling price, and how they are obtained, adding layers of decision-making:

* Potatoes: Basic crop, matures in 1 hour, sells for 2 Gold. Best for steady, low-maintenance growth.
* Wild Strawberries: Matures in 15 seconds, sells for 5 Gold, limited to 5/day (resets daily). Encourages daily logins.
* Champagne Grapes: Premium crop, matures in 15 seconds, sells for 20 Gold. Earned via referrals (up to 5/day), making social play a direct economic advantage.<br>

Each plot can only hold one seed at a time. Choosing which crop to plant and when becomes a puzzle of efficiency — filling quick cycles with strawberries, using potatoes when busy, and saving premium grapes for when you can maximize output.

#### 3. Farming’s Link to Combat

In the early prelaunch phase, farming’s primary function is to generate Gold for training attributes. However, starting from Farm Level 5 in the post-prelaunch phase, farms will also produce combat resources — special materials that directly enhance your hero’s strength in battles. This means farming will evolve from being purely economic to a strategic combat support system.

J highlighted that now is the ideal time to invest in leveling up farms before these additional resource mechanics are introduced, giving players a strong starting position for the main game launch.

#### 4. Mounts & Leaderboards — Rewards for the Best Farmers and Fighters

Mounts are a visual and prestige reward in the game, earned through leaderboard placement:

* Chestnutmare – Awarded to the top 50% of players.
* Blue Warhorse – Awarded to the top 20%.
* Red Warhorse – Awarded to the top 10%.
* Gold Warhorse – Awarded to the top 1%.<br>

The leaderboard is determined by two key factors: the number of crops successfully sold on the market and raid performance. In future phases, Bandit Mode performance will also influence rankings.

While mounts are initially cosmetic, they are planned to gain functional bonuses that will improve combat performance when mounted.

#### 5. Bandit Mode — Competitive PvP with High Stakes

Bandit Mode is a future feature designed to blend farming and PvP in a way that feels competitive without being overly punishing. Players will be able to intercept others traveling from farm to market, attempting to steal their goods. A stronger hero increases your chances of successfully stopping and looting other players.

This mechanic introduces an exciting risk-reward dynamic, making travel routes and timing part of the strategic landscape.

#### 6. Player Interaction & Cooperation

At launch, direct player cooperation comes through referrals. By inviting up to five newcomers per day, players can earn premium Champagne Grape seeds, creating a social incentive that also fuels personal progression.

In future updates, friendship systems will be introduced, allowing players to visit each other’s farms. When visiting, players will be able to speed up crop growth, encouraging cooperative farming communities.

#### 7. Special Announcement — Early Harvest Goes Live

The biggest reveal of the Space was that EthXY Warlords: Early Harvest officially launched during the session itself. Founding Farmers can log in immediately without invite codes via warlords.ethxy.com (the main website will be updated soon with the link).

J emphasized that this is a prelaunch build following a “launch lean and add quickly” philosophy — meaning some features are intentionally trimmed at the start so that core systems can be tested and iterated on rapidly. Players are encouraged to report bugs through Telegram to help refine the game ahead of the full launch.

<div align="left"><figure><img src="/files/oetH0lFc3J7k378z85JZ" alt="" width="144"><figcaption></figcaption></figure></div>

1\. 农耕与种子——进步的基石

农耕是 Early Harvest 的核心玩法，农场是 金币 的主要来源。金币是推动英雄成长和参与关键活动（如突袭战）的必需资源。流程很简单：在可用的农田上播种、等待成熟、收获作物，并在市场出售换取金币。

金币不仅是交易货币，还能用于角色培养，提升力量、敏捷、智力和耐力等属性，并解锁更高级的战斗机会。农耕也带来了时间管理策略：是选择快速作物来频繁收成，还是选择长时间作物来在离线时保持农田产出。

#### 2. 种子类型与玩法差异

不同种子在成熟时间、售价和获取方式上各不相同，为游戏增加了决策深度：

* 土豆：基础作物，1 小时成熟，售价 2 金币。适合稳定、低维护的产出。
* 野草莓：15 秒成熟，售价 5 金币，每天限 5 个（每日重置），鼓励每日登录。
* 香槟葡萄：高级作物，15 秒成熟，售价 20 金币。通过邀请获得（每日最多 5 个），让社交玩法直接转化为经济优势。<br>

每块农田一次只能种植一种作物。作物选择和种植时间成为效率的核心——用草莓进行短周期收成、忙碌时种土豆、把香槟葡萄留到能充分利用的时候。

#### 3. 农耕与战斗的联系

在预上线阶段，农耕的主要功能是为训练属性提供金币。然而，从农场等级 5 开始（正式版上线后），农场将能产出战斗资源——直接增强角色战斗力的特殊材料。这意味着农耕将从纯经济功能演变为战略性的战斗支援系统。

J 强调，现在是投资升级农场的最佳时机，在新资源机制引入前抢占先机，为主游戏发布打下基础。

#### 4. 坐骑与排行榜——最优秀玩家的奖励

坐骑既是视觉奖励，也是身份象征，通过排行榜名次获取：

* 栗色母马 – 前 50% 玩家。
* 蓝色战马 – 前 20%。
* 红色战马 – 前 10%。
* 金色战马 – 前 1%。<br>

排行榜依据两大核心因素：成功在市场出售的作物数量和突袭表现。未来，“盗贼模式”的表现也将计入排名。

虽然坐骑初期仅为外观，但计划在后续版本中赋予战斗加成，使骑乘状态提升战斗力。

#### 5. 盗贼模式——高风险 PvP

盗贼模式是未来功能，旨在将农耕与 PvP 融合在一起，既保持竞争性，又避免过度惩罚。玩家可以在他人从农场前往市场的途中拦截并试图抢夺货物。角色越强，成功拦截和掠夺其他玩家的机会越大。

这一机制引入了令人兴奋的风险回报平衡，使路线选择和时机安排成为战略要素。

#### 6. 玩家互动与合作

在初期，玩家之间的直接合作通过邀请机制实现。每天可邀请最多 5 名新玩家，每次邀请可获得香槟葡萄种子，社交行为直接带来经济收益。

未来更新将引入好友系统，允许玩家访问彼此的农场，并在访问期间加速作物生长，从而建立协作型农耕社区。

#### 7. 特别公告——Early Harvest 正式上线

本次 Space 最大的消息是 EthXY Warlords: Early Harvest 在会话中即时上线。创始农夫可直接登录，无需邀请码，通过 warlords.ethxy.com 访问（主网站将很快更新链接）。

J 强调，这是一款预上线版本，采用“精简启动、快速迭代”的理念——初期故意减少部分功能，以便快速测试和优化核心系统。鼓励玩家通过 Telegram 报告漏洞，为全面上线做好准备。

<div align="left"><figure><img src="/files/sYUhPFj59Gj31u273Dvz" alt="" width="150"><figcaption></figcaption></figure></div>

#### 1. Фермерство и семена — основа прогресса

Фермерство — ключевой элемент Early Harvest. Ферма является основным источником золота, необходимого для развития героя и участия в ключевых активностях, таких как рейды. Процесс прост: посадите семена на доступных участках, дождитесь созревания урожая, соберите его и продайте на рынке за золото.

Золото используется не только для торговли, но и для прокачки атрибутов героя (сила, ловкость, интеллект, выносливость) и открытия доступа к более сложным боям. Фермерство также требует управления временем — быстрые культуры подходят для частых сессий, долгие — для занятых дней, чтобы поля не простаивали.

#### 2. Виды семян и их влияние на игру

Семена различаются по времени созревания, цене продажи и способу получения, что добавляет глубины стратегии:

* Картофель: базовая культура, созревает за 1 час, продаётся за 2 золота. Подходит для стабильного дохода.
* Дикая клубника: созревает за 15 секунд, продаётся за 5 золота, лимит 5 в день (сброс ежедневно). Побуждает заходить в игру каждый день.
* Виноград Шампань: премиум-культура, созревает за 15 секунд, продаётся за 20 золота. Получается за приглашения (до 5 в день), что делает социальную активность частью экономики.<br>

Один участок вмещает только одну культуру за раз. Выбор семян и времени посадки — ключ к эффективности: клубнику выгодно сажать для быстрого цикла, картофель — когда вы заняты, а виноград — в моменты, когда сможете максимально использовать его ценность.

#### 3. Связь фермерства с боем

В предзапуске фермерство в основном служит для добычи золота, которое идёт на прокачку атрибутов. Однако с 5 уровня фермы (в основной версии игры) начнётся производство боевых ресурсов — особых материалов, напрямую усиливающих героя в сражениях.

J отметил, что сейчас лучшее время вкладываться в развитие фермы, чтобы быть в преимуществе к моменту выхода основной игры.

#### 4. Маунты и рейтинг — награды для лучших

Маунты — это и визуальная награда, и символ статуса. Получаются по результатам в таблице лидеров:

* Каштановая кобыла – топ 50% игроков.
* Синий боевой конь – топ 20%.
* Красный боевой конь – топ 10%.
* Золотой боевой конь – топ 1%.<br>

Рейтинг определяется по двум показателям: количеству проданных культур и результатам рейдов. В будущем к ним добавятся достижения в Режиме бандита.

Хотя вначале маунты будут чисто декоративными, позже они получат боевые бонусы, повышающие эффективность в бою.

#### 5. Режим бандита — соревновательный PvP с риском

Режим бандита — будущая функция, объединяющая фермерство и PvP. Игроки смогут перехватывать других по пути с фермы на рынок, пытаясь украсть их товары. Чем сильнее герой, тем выше шансы на успешный захват и ограбление.

Эта механика добавляет баланс риска и награды, делая выбор маршрута и времени передвижения частью стратегии.

#### 6. Взаимодействие и кооперация

На старте кооперация реализуется через систему приглашений. Приглашая до 5 новичков в день, игрок получает семена винограда Шампань, что делает социальное взаимодействие выгодным с точки зрения прогресса.

В будущих обновлениях появится система друзей, позволяющая посещать фермы других игроков. При визите можно будет ускорить рост их культур, формируя кооперативные сообщества фермеров.

#### 7. Специальное объявление — запуск Early Harvest

Главная новость Space — EthXY Warlords: Early Harvest был официально запущен прямо во время эфира. Основатели-фермеры могут войти без кода приглашения по адресу warlords.ethxy.com (ссылка вскоре появится на главном сайте).

J подчеркнул, что это предзапуск с философией «минимум на старте — быстрые обновления». Некоторые функции намеренно отключены, чтобы протестировать ключевые системы и быстро внести улучшения. Игроков приглашают сообщать об ошибках через Telegram.


# Space 04

EthXY Warlords - Loot, Levels & Skins: ETHXY's Next Evolution!

<div align="left"><figure><img src="/files/iP4KG4vhtWUaaXoOHrxH" alt="" width="135"><figcaption></figcaption></figure></div>

This week’s Space introduced major updates to farming, wallet progression, gold mechanics, skins, loot, and leveling.

Players can now plant long-duration crops, progress through new wallet tiers, and use gold in deeper ways without breaking the balance with $SEXY.

Cosmetic skins tied to loot shards, a revamped loot card system, and the introduction of Bandit Mode for early XP were also announced, along with upcoming ETH distribution to FunXY token holders.

Farming & Long-Duration Crops

* New crop options for different playstyles:
* Hibiscus: 4h, costs 5 gold → sells 18 gold
* Barley: 8h, costs 10 gold → sells 38 gold
* Oranges: 24h, costs 50 gold → sells 200 gold
* Crops now carry investment + risk (chance of a bear encounter).
* Added daily carrot seeds (free, 15 min maturity, sell for 10 gold).
* Players can now remove crops, but without refunds on seeds or gold.<br>

Wallet Tiers & Wealth Progression

* New wallet ranking system reflects gold accumulation.
* Starts at Beggar (0 gold) → progresses through Drifter, Scavenger, Journeyman, Tradesman, Vendor, Merchant… up to Master of Coin.
* Higher tiers grow harder to reach, rewarding long-term accumulation.
* Wallet UI updated with tabs for ETH, $SEXY, and Gems.<br>

Gold & $SEXY

* One-way system: $SEXY → Gold, never reversed.
* Protects gameplay value from external speculation.
* Gold becomes central: usable for seeds, properties, multiplayer features, and future gameplay expansion.<br>

Skins & Cosmetics

* Skins are purely cosmetic, no combat advantage.
* Earned through loot shards, obtained when buying gold.
* Seven shard types: Onyx, Amethyst, Diamond, Emerald, Sapphire, Ruby, Pink Diamond.
* Example: Duck Cap = 3 Onyx + 2 Amethyst; Space Suit = 10 Sapphire + 8 Emerald + 18 Diamond.
* Seasonal/event-exclusive skins retain rarity and prestige.<br>

Loot Mechanics

* Loot is now card-based: collect specific card sets (Ace, 2, 3, etc.) to redeem items.
* Tier 1 items need 3 cards, Tier 2 need 5, higher tiers need more.
* Example: Cerulean Helm requires Ace + 2 + 3 cards.
* Loot drops come from raids (Grizzle Mall, Arachnics), funded with gold only (not real money).<br>

Leveling & Bandit Mode

* Players start at Level 0 (Noob) → level progression system coming after Pre-Launch.
* XP gained from PvP, quests, and new gameplay board.
* Early access to XP via Bandit Mode:
* Unlocked by obtaining loot shards.
* 24h period where you intercept players selling crops.
* Beat them in combat → steal crops & gold.
* Attributes matter in Bandit Mode battles.

<div align="left"><figure><img src="/files/M3hXi0ROSU7wYhiYERS4" alt="" width="144"><figcaption></figcaption></figure></div>

本周的 Space 介绍了农业、钱包进阶、黄金机制、皮肤、战利品和升级系统的重大更新。

玩家现在可以种植长时间作物，通过新的钱包等级进阶，并以更深层次方式使用黄金，同时保持与 $SEXY 的平衡。

还公布了与战利品碎片相关的外观皮肤、全新战利品卡系统，以及用于获取早期经验值的盗贼模式，并宣布即将向 FunXY 代币持有者分发 ETH。

农业与长时作物\
为不同玩法新增作物选择：

木槿花：4小时，消耗5金币 → 卖出18金币\
大麦：8小时，消耗10金币 → 卖出38金币\
橙子：24小时，消耗50金币 → 卖出200金币

作物现在包含投入与风险（可能遭遇熊的攻击）。

新增每日胡萝卜种子（免费，15分钟成熟，卖出10金币）。

玩家现在可以移除作物，但不会返还种子或金币。

钱包等级与财富进阶\
新的钱包排名系统反映金币积累。

从乞丐（0金币）开始 → 逐步晋升为 流浪者、拾荒者、学徒、工匠、商贩、商人……直至「财富大师」。

高等级晋升越来越难，奖励长期积累。

钱包界面更新，包含 ETH、$SEXY 和宝石三个标签。<br>

黄金与 $SEXY\
单向系统：$SEXY → 黄金，不可逆转。

保护游戏价值免受外部投机影响。

黄金成为核心：可用于购买种子、地产、多玩家功能和未来扩展玩法。

皮肤与外观\
皮肤仅为外观装饰，不影响战斗属性。

通过购买金币获得的战利品碎片解锁。

共有七种碎片：缟玛瑙、紫水晶、钻石、祖母绿、蓝宝石、红宝石、粉钻。

示例：小鸭帽 = 3缟玛瑙 + 2紫水晶；宇航服 = 10蓝宝石 + 8祖母绿 + 18钻石。

赛季/活动限定皮肤保持稀有度与独特性。

战利品机制\
战利品基于卡片系统：收集特定卡片组合（A、2、3等）以兑换物品。

一级物品需3张卡，二级需5张，更高等级需更多。

示例：蓝盔需要 A + 2 + 3。

战利品来自副本（Grizzle Mall、Arachnics），仅通过金币获取（无需真实货币）。

等级与盗贼模式\
玩家从0级（菜鸟）开始 → 升级系统将在预发布阶段后开放。

经验值来自 PvP、任务和新玩法。

早期经验值可通过盗贼模式获取：

需先获得战利品碎片解锁。\
24小时内可拦截玩家售卖作物。\
战斗获胜 → 抢夺作物与金币。\
角色属性在盗贼模式中影响战斗结果。

<div align="left"><figure><img src="/files/1imYIREBu14Sta40pfHA" alt="" width="150"><figcaption></figcaption></figure></div>

На этой неделе в Space были представлены крупные обновления для фермерства, прогрессии кошельков, механики золота, скинов, добычи и системы уровней.

Игроки теперь могут выращивать долгосрочные культуры, продвигаться по новым уровням кошельков и использовать золото более гибко, сохраняя баланс с $SEXY.

Также были анонсированы косметические скины, связанные с осколками добычи, обновлённая карточная система лута и режим Бандита для получения раннего опыта, а также предстоящее распределение ETH держателям токенов FunXY.

Фермерство и долгосрочные культуры\
Новые варианты культур для разных стилей игры:

Гибискус: 4 часа, стоит 5 золота → продаётся за 18 золота\
Ячмень: 8 часов, стоит 10 золота → продаётся за 38 золота\
Апельсины: 24 часа, стоят 50 золота → продаются за 200 золота

Теперь посевы связаны с вложениями и риском (возможна встреча с медведем).

Добавлены ежедневные семена моркови (бесплатно, 15 минут созревания, продажа за 10 золота).

Игроки теперь могут удалять посевы, но без возврата семян или золота.

Уровни кошелька и прогресс богатства\
Новая система рангов кошелька отражает накопление золота.

Старт с уровня Нищий (0 золота) → далее Бродяга, Собиратель, Подмастерье, Ремесленник, Торговец, Купец… вплоть до «Мастера Монет».

Достижение высоких рангов становится всё сложнее, вознаграждая долгосрочное накопление.

Интерфейс кошелька обновлён: вкладки ETH, $SEXY и самоцветы.<br>

Золото и $SEXY\
Односторонняя система: $SEXY → Золото, без обратного обмена.

Защищает игровую ценность от внешних спекуляций.

Золото становится центральным ресурсом: используется для семян, недвижимости, многопользовательских функций и будущих расширений геймплея.

Скины и косметика\
Скины исключительно косметические, не дают боевых преимуществ.

Получаются через осколки добычи, которые выдаются при покупке золота.

Семь типов осколков: оникс, аметист, алмаз, изумруд, сапфир, рубин, розовый алмаз.

Пример: Утячья кепка = 3 оникса + 2 аметиста; Космический костюм = 10 сапфиров + 8 изумрудов + 18 алмазов.

Сезонные/событийные скины сохраняют редкость и престиж.<br>

Механика добычи\
Теперь добыча основана на картах: соберите определённые наборы карт (туз, 2, 3 и т.д.), чтобы получить предмет.

Предметы 1-го уровня требуют 3 карты, 2-го уровня — 5 карт, более высокие — ещё больше.

Пример: Серулейный шлем требует Туза + 2 + 3.

Добыча выпадает в рейдах (Grizzle Mall, Arachnics), оплачивается только золотом (без реальных денег).

Уровни и режим Бандита\
Игроки начинают с 0 уровня (Нуб) → система уровней появится после Pre-Launch.

Опыт зарабатывается в PvP, заданиях и новой игровой зоне.

Ранний доступ к опыту возможен через режим Бандита:

Открывается при получении осколков добычи.\
24 часа на перехват игроков, продающих урожай.\
Победите в бою → украдите урожай и золото.\
Характеристики персонажа влияют на исход боёв.<br>


# Space 05

Bandit Mode & New Loot Cards: EthXY Weekly Space

<div align="left"><figure><img src="/files/R9cDa7odUnTu37Wdp05L" alt="" width="135"><figcaption></figcaption></figure></div>

#### Loot Cards (Tier 1 & Tier 2)

* The old “Skins” tab is now called Gold, and a new interface shows loot cards directly within the Raids tab.
* Tier 1 loot comes from defeating Grizzlemaw (the bear boss) and is generally easier to obtain.
* Tier 2 loot comes from the spider boss and requires more effort. Future bosses will expand this into Tier 3, 4, 5, and beyond.
* Loot is collected through card sets rather than direct drops.
* Some items require just one card (e.g. Silverfang Blade).
* Others require multiple cards (e.g. Knight’s Basinet or Ironsight Rifle requiring 5 cards).
* This system creates both short-term rewards (quick loot for new players) and long-term goals (rare, more powerful items that take time to complete).
* Duplicate card protection:
* Players can re-roll unwanted duplicates for 100 gold.
* Cards for already completed items will stop appearing, making future progress faster.
* Impact on progression:
* Every new player automatically receives the Silverfang Blade as their first item.
* Lower-requirement items can be earned in the first days of play, while higher-requirement items are long-term achievements.

Tradability:

* Regular raid loot will not be exchangeable, to preserve progression.
* Retired/rare items (like Lucky Red Armor or Samurai Armor) may become tradable later, creating opportunities for early players and collectors.<br>

#### Bandit Mode

* Replaces the placeholder bear encounter with PvP battles against other players acting as bandits.
* Players can opt in by paying 100 gold for 24 hours, entering their crew into the pool of potential opponents.
* Contributing more gold increases encounter chances.
* Bandit Mode introduces the concept of a crew of followers:
* Players start with one follower and can grow up to ten.
* Followers gain XP through kills and can level up, increasing the leader’s attributes (+1 to each stat per follower level).
* Followers have upkeep costs (gold per hour) and will leave if neglected or not taken on raids.
* Legendary followers may re-enter the pool if abandoned — giving others a chance to recruit them.
* Crypto Twitter personalities have been turned into collectible mercenaries, adding a social/fun layer.<br>

Rewards:

* Bandits steal half the value of the farmer’s goods.
* Both the leader and followers gain XP.
* Bandit Mode is currently the exclusive way to gain personal XP and move beyond “noob” status.
* Difficulty: J confirmed the team will balance probabilities so the challenge is fun but fair, keeping similar overall odds as the current bear system.

#### Shotgun Game

* A new mini-game played in Town Square, designed as a social spectacle.
* Rules:
* Each player contributes 100 gold to the pot.
* A spinning shotgun eliminates players one by one until one winner remains.
* Entirely randomized, designed for humor and excitement.
* Expected launch: next Thursday, following the project’s weekly update cadence.<br>

#### Looking Ahead

* These three features — Loot Cards, Bandit Mode, and the Shotgun Game — complete the core vision for the pre-launch “Early Harvest” stage.

Together, they balance:

* Farming (progression)
* PvP (competition & risk)
* Town activities (fun/social)
* With this foundation set, EthXY will now ramp up marketing campaigns, including trailer videos and promotional events.

All of this leads into the big highlight:

* RavXY @ Token2049 in Singapore (Sept 30th) — a large-scale community event.

<div align="left"><figure><img src="/files/9sbYtMg3hYup5mTPqLax" alt="" width="144"><figcaption></figcaption></figure></div>

#### 战利品卡（一级与二级）

* 以前的“皮肤”标签现在更名为 Gold，战利品卡显示在副本页面中。
* 一级战利品 来自熊王 Grizzlemaw，获取相对容易。
* 二级战利品 来自蜘蛛王，需要更多努力。未来还会有三级、四级、五级战利品。
* 战利品通过 卡牌组合 获得，而不是直接掉落。
* 有的物品只需要一张卡（例如 Silverfang Blade）。
* 有的需要五张或六张卡（例如 Ironsight Rifle）。
* 这样设计既有 短期奖励（新手能很快获得），也有 长期目标（稀有而强大的物品）。<br>

重复卡机制：

* 玩家可以花 100 金币重新抽取重复卡。
* 已完成的物品不会再出现相关卡牌，加快后续进度。

对成长的影响：

* 每位新玩家自动获得 Silverfang Blade。
* 初级装备在前几天就能获得，高级装备需要更长时间积累。

可否交易：

* 普通副本战利品不可交易，保持自然成长节奏。
* 退役或稀有物品（如 Lucky Red Armor）未来可能会开放交易，给早期玩家和收藏者机会。<br>

#### 强盗模式

* 替换原来的熊遭遇，加入 玩家对玩家 PvP 战斗。
* 玩家支付 100 金币即可选择加入强盗模式，有效期 24 小时。
* 投入更多金币可增加遭遇机会。
* 玩家可以组建 强盗队伍：
* 初始有 1 名随从，最多可达 10 名。
* 随从通过击杀获得经验并升级，每级增加玩家的属性点。
* 随从需要支付工资，如果忽视他们或未参与战斗，他们会离开并回到公共池中。
* 一些传奇随从会重新回到池子，其他玩家可再次招募。
* 加密推特名人 被设计为可招募的随从，增加趣味和社交元素。<br>

奖励机制：

* 强盗可偷取农夫所携物品价值的一半。
* 随从和玩家都会获得经验。
* 强盗模式是目前玩家升级、摆脱“新手”状态的唯一方式。<br>

难度：

* 团队会保持挑战性与公平性，确保整体成功率与现在类似。

#### 霰弹枪游戏

* 一种新的 小游戏，发生在小镇广场，供所有人观看。<br>

规则：

* 每名玩家投入 100 金币。
* 一把旋转的霰弹枪随机淘汰玩家，直到剩下最后一人赢得所有金币。
* 完全随机，设计为轻松搞笑的社交活动。
* 预计上线时间：下周四。<br>

#### 展望未来

* 这三大功能 —— 战利品卡、强盗模式、霰弹枪游戏 —— 完成了早期收获阶段的核心目标。<br>

它们平衡了：

* 农场经营（成长）
* PvP 对抗（竞争与风险）
* 小镇活动（社交与娱乐）
* 核心机制稳定后，EthXY 将开启 市场推广，包括预告片和宣传活动。
* 尤其是强盗模式和随从系统（包含加密推特人物）将成为亮点。<br>

所有这些将引向重头戏：

* RavXY @ Token2049 新加坡（9月30日） —— 一场大型社区活动，地点靠近 Marina Bay Sands。

<div align="left"><figure><img src="/files/P4CoQ6Jjqgfnw52kuW5x" alt="" width="150"><figcaption></figcaption></figure></div>

#### Карты добычи (Tier 1 и Tier 2)

* Вкладка «Skins» теперь называется Gold, а карты добычи отображаются на вкладке рейдов.
* Tier 1 добыча выпадает с босса-медведя Grizzlemaw и доступна проще.
* Tier 2 добыча связана с боссом-пауком и требует больше усилий. В будущем появятся Tier 3, 4, 5 и далее.
* Добыча собирается через наборы карт, а не прямым выпадением.
* Некоторые предметы требуют 1 карту (например, Silverfang Blade).
* Другие — до 5–6 карт (например, Ironsight Rifle).
* Такая система сочетает быстрые награды для новичков и долгосрочные цели для редких и мощных предметов.<br>

Система дубликатов:

* Можно перебросить лишнюю карту за 100 золота.
* Карты завершённых предметов больше не появляются, ускоряя прогресс.
* Влияние на прогрессию:
* Каждый новый игрок получает Silverfang Blade бесплатно.
* Простые предметы можно собрать за первые дни, а сложные требуют времени.<br>

Обмен:

* Обычные предметы рейдов нельзя обменивать, чтобы сохранить естественное развитие.
* Уникальные или «выведенные» предметы (например, Lucky Red Armor) в будущем могут стать доступными для торговли, что даст шанс коллекционерам и ранним игрокам.<br>

#### Режим Бандитов

* Заменяет встречу с медведем на PvP-бои с другими игроками.
* Вход стоит 100 золота и действует 24 часа.
* Чем больше золота вложено, тем выше шанс сражений.
* Вводится система банды последователей:
* Начинается с 1 последователя, максимум 10.
* Последователи получают опыт за убийства, повышают уровень и усиливают лидера.
* У них есть зарплата (золото в час). Если их не использовать, они уходят обратно в общий пул.
* Легендарных последователей можно «перехватить», если кто-то их потерял.
* Персонажи из крипто-Twitter превращены в наёмников, которых можно собирать.<br>

Награды:

* Бандиты забирают половину стоимости товаров фермера.
* Игрок и последователи получают опыт.
* Это единственный способ прокачаться и выйти из статуса «новичок».<br>

Сложность:

* Баланс будет поддержан так, чтобы шансы добраться до рынка оставались справедливыми.

#### Игра «Дробовик»

* Новый мини-ивент на городской площади, который можно наблюдать всем.<br>

Правила:

* Каждый игрок вносит 100 золота.
* В центре крутится дробовик, случайно «выбивая» игроков, пока не останется один победитель, получающий весь банк.
* Полностью случайная игра, созданная для веселья и зрелищности.
* Запуск намечен на следующий четверг.<br>

#### Взгляд вперёд

* Эти три элемента — карты добычи, режим Бандитов и игра «Дробовик» — завершают ключевые цели раннего этапа Early Harvest.

Они создают баланс между:

* Фермингом (прогрессия)
* PvP-сражениями (риск и конкуренция)
* Городскими активностями (социальность и развлечения)
* После их внедрения начнётся активная маркетинговая кампания — трейлеры, промо-акции, ивенты.
* Особое внимание будет на режиме Бандитов и системе последователей с крипто-персонажами.<br>

Всё это ведёт к главному событию:

RavXY @ Token2049 в Сингапуре (30 сентября) — масштабный ивент сообщества рядом с Marina Bay Sands.<br>


# Space 06

Cards, Guilds & Mercenaries — Exploring New Ways to Play

<div align="left"><figure><img src="/files/psB6jBafBU5z331vx9vX" alt="" width="135"><figcaption></figcaption></figure></div>

#### Platform Expansion

* The team’s philosophy is to keep access friction-free instead of lock-in: if the gameplay is strong, players will naturally return.
* EthXY is now fully accessible through Coinbase’s Base app, Farcaster, and Telegram, in addition to the original PWA.
* This aligns well with Base’s strategy of positioning their app as the main hub for on-chain games, while EthXY gains exposure to new audiences.
* Since $SEXY is a Base token, this integration creates a natural synergy and collaboration opportunities with Coinbase.

#### New Referral System

* The old system used multiple individual referral codes, which confused newcomers and led to high drop-off rates.
* The new system embeds referral codes directly into share links (Telegram, X, Farcaster).
* When a friend taps the link, they enter seamlessly into the mini-app without having to type a code.
* Referrers receive instant credit, while new players jump straight into the story and farming.
* Players can now see mini-avatars of invited friends in the Invites tab, creating a more visual and rewarding experience.

#### Referral Rewards

* Returning reward: Champagne grape seeds – fast-growing crops worth 50 gold each. Players can earn up to 5 per day.
* New major reward: Chestnut Mare mount, unlocked after 20 successful referrals.
* This provides an earlier and more accessible mount option compared to the Bear mount, which previously required 30 days of raiding Grizzlemaw.

#### Shotgun Game

* A new fast, chance-based mode, designed for quick play sessions.
* Players pick gold amount (10 → 100,000) and are matched with 3 others.
* Each round, all roll dice; the lowest roll is eliminated. The last player standing takes the pot.
* Simple rules, but high emotional stakes—rolling high guarantees safety, rolling low creates pressure.
* Shotgun Game delivers short, intense experiences using only in-game gold, offering another style of play alongside farming and bandit mode.

#### Cards for Creators

* Inspired by Monad’s influencer cards, EthXY is creating Creator Cards with integrated gameplay.
* Each creator gets a personalized card (styled after their X or Farcaster profile).
* Players who join through the card’s referral button contribute to upgrading it (Common → higher tiers).
* Creators can also see all the players they recruited, plus second-order recruits from their referrals.
* A leaderboard will rank creators by effectiveness, turning referral campaigns into a competitive game itself.
* Launch planned for next week (Thursday).

#### Mercenary System

* A Mercenary is a unique one-of-one character named after a player, which others can hire in-game.
* Originally created for the Creator Cards project, but expanded to include community members.
* Requirements: reach level 10 on your main character.
* Once eligible, a button will appear to apply using your X or Farcaster account, generating both your mini-avatar and your Mercenary card.

#### Guilds

* Guilds are the next evolution of the Warlords storyline:
* From building a farm → hiring bandits → forming a bandit tribe → founding a guild.
* Guild leaders can:
* Name their guild.
* Design a pixel-art crest/banner, either from templates or custom pixel design.
* Guild banners will be featured in Town Square, showcasing all active guilds.
* Forming a guild is the step toward eventually building your own kingdom within Warlords.

<div align="left"><figure><img src="/files/U2TBTvKFy8zjIksY7Xor" alt="" width="144"><figcaption></figcaption></figure></div>

### 中文（简体）

#### 平台扩展

团队的理念是保持无摩擦的访问体验，而不是强制绑定：如果游戏玩法足够有吸引力，玩家会自然地回归。

EthXY 现在不仅可以通过原始的 PWA 访问，还可以在 **Coinbase 的 Base 应用、Farcaster 和 Telegram** 上使用。

这与 Base 将其应用打造为链上游戏中心的战略高度一致，同时也让 EthXY 接触到新的用户群体。

由于 $SEXY 是 Base 的原生代币，这种整合为与 Coinbase 的协作创造了天然的协同效应和机会。

#### 新推荐系统

旧系统使用多个独立的邀请码，令新玩家感到困惑，并导致高流失率。

新系统将推荐码直接嵌入到 **分享链接**（Telegram、X、Farcaster）中。

当好友点击链接时，他们可以无缝进入小程序，而无需手动输入代码。

推荐人即时获得奖励，新玩家则直接进入剧情和农场。

玩家现在还能在 **邀请标签页**中看到受邀好友的迷你头像，使体验更加直观和有趣。

#### 推荐奖励

* 延续奖励：**香槟葡萄种子** —— 快速生长的作物，每颗价值 50 金币。玩家每天可获得最多 5 颗。
* 新主要奖励：**栗色母马坐骑** —— 成功邀请 20 位好友即可解锁。

这提供了一个比之前的熊坐骑（需要连续 30 天袭击 Grizzlemaw）更早、更易获得的坐骑选择。

#### 霰弹枪游戏

* 一个全新的**快速、基于掷骰子的模式**，专为短时游戏设计。
* 玩家选择下注金币数量（10 → 100,000），并与 3 名其他玩家匹配。
* 每回合所有人掷骰子，点数最低者被淘汰。最后幸存者赢得奖池。
* 规则简单，但情绪张力很高——高点数保证安全，低点数则带来压力。
* 霰弹枪游戏仅使用**游戏内金币**，提供了与农场和强盗模式并行的另一种玩法体验。

#### 创作者卡牌

* 借鉴 **Monad 的网红卡牌**，EthXY 正在打造带有玩法的 **创作者卡牌**。
* 每位创作者都会获得一张个性化卡牌（以其 X 或 Farcaster 头像为基础）。
* 玩家通过卡牌上的推荐按钮加入，将帮助该卡牌从 **普通 → 更高等级**。
* 创作者可以看到自己直接邀请的玩家，以及这些玩家再次邀请的二级用户。
* 排行榜将展示最具影响力的创作者，把推荐系统变成一场竞争。
* 计划于**下周四**上线。

#### 雇佣兵系统

* 雇佣兵是一个**独一无二的角色**，以玩家命名，其他玩家可以雇佣。
* 最初为创作者卡牌项目而设计，现在扩展至社区成员。
* 要求：主角达到 **10 级**。
* 达到条件后，会出现申请按钮，玩家可使用 **X 或 Farcaster 账号**生成迷你头像和雇佣兵卡牌。

#### 公会

* 公会是 **Warlords 故事线** 的下一阶段：\
  从建农场 → 招募强盗 → 形成部落 → 建立公会。
* 公会领袖可以：
  * 为公会命名。
  * 设计 **像素风格徽章/旗帜**（可用模板或自定义像素设计）。
* 公会旗帜将在 **城镇广场**展示，呈现所有活跃的公会。
* 建立公会是最终在 Warlords 中打造**自己王国**的重要一步。

<div align="left"><figure><img src="/files/LkO43K12doHchYM7hsCP" alt="" width="150"><figcaption></figcaption></figure></div>

### Русский

#### Расширение платформы

Философия команды — сделать доступ к игре максимально простым и без барьеров: если геймплей хорош, игроки будут возвращаться сами.

Теперь EthXY доступен не только через оригинальный PWA, но и в **приложении Coinbase Base, Farcaster и Telegram**.

Это полностью соответствует стратегии Base по превращению их приложения в основной центр ончейн-игр и позволяет EthXY привлечь новую аудиторию.

Так как $SEXY является токеном сети Base, интеграция открывает естественные возможности для синергии и сотрудничества с Coinbase.

#### Новая система рефералов

Старая система использовала несколько отдельных кодов, что сбивало новичков с толку и приводило к большому оттоку игроков.

Теперь реферальный код автоматически встроен в **ссылки для шаринга** (Telegram, X, Farcaster).

Другу достаточно нажать на ссылку, и он мгновенно попадает в мини-приложение, без ввода кода.

Пригласивший игрок сразу получает зачёт, а новый игрок начинает сюжет и фермерство без лишних шагов.

Вкладка **Invites** теперь отображает мини-аватары приглашённых друзей, делая процесс более наглядным и увлекательным.

#### Реферальные награды

* Сохраняется награда: **семена шампанского винограда** — быстрорастущая культура стоимостью 50 золота за штуку. До 5 семян в день.
* Новая главная награда: **кобыла-каштанка**, открывается после 20 успешных приглашений.

Это даёт более ранний и доступный вариант маунта по сравнению с медведем, которого раньше можно было получить только после 30 дней рейдов на Grizzlemaw.

#### Игра «Дробовик»

* Новый **быстрый режим с бросками кубика**, созданный для коротких игровых сессий.
* Игрок выбирает сумму золота (от 10 до 100,000) и матчмейкинг подбирает ещё 3 соперников.
* В каждом раунде все бросают кубик; игрок с минимальным результатом выбывает. Последний оставшийся получает весь банк.
* Правила просты, но напряжение высокое: высокий бросок даёт безопасность, низкий — риск вылета.
* Игра «Дробовик» использует только **внутриигровое золото** и добавляет новый стиль игры наряду с фермерством и режимом бандитов.

#### Карты для создателей

* Вдохновлённые **инфлюенсерскими картами Monad**, в EthXY появятся **карты создателей** с геймплеем.
* Каждый создатель получит персонализированную карту (по аватару X или Farcaster).
* Игроки, присоединившиеся через кнопку на карте, помогают ей прокачиваться (от «Обычной» до более высоких уровней).
* Создатели увидят не только своих приглашённых, но и игроков второго уровня (приглашённых их рефералами).
* Лидерборд покажет самых эффективных создателей, превращая реферальные кампании в соревнование.
* Запуск запланирован на **следующий четверг**.

#### Система наёмников

* Наёмник — это **уникальный персонаж один-в-одного**, названный в честь игрока, которого могут нанимать другие.
* Сначала проект задумывался для карт создателей, но теперь расширен на комьюнити.
* Требование: основной персонаж должен достичь **10 уровня**.
* После этого появится кнопка «Подать заявку», где можно использовать аккаунт X или Farcaster для создания мини-аватара и карты наёмника.

#### Гильдии

* Гильдии — следующий шаг в истории **Warlords**:\
  от фермы → к найму бандитов → племени → собственной гильдии.
* Лидеры гильдий могут:
  * Придумать название гильдии.
  * Создать **пиксельный герб/знамя** (шаблон или собственный дизайн).
* Все гильдейские знамёна будут отображаться на **Городской площади**, показывая активные гильдии.
* Создание гильдии — важный шаг к формированию в Warlords **собственного королевства**.


# Space 07

ETHXY: Cards for Creators

<div align="left"><figure><img src="/files/psB6jBafBU5z331vx9vX" alt="" width="135"><figcaption></figcaption></figure></div>

#### 1. What are Creator Cards?

* Creator Cards started as a **marketing idea** inspired by Monad Cards and Uniswap Cards, where influencers had customized cards reflecting their personality, style, and interests.
* In EthXY, this evolved beyond branding — the team saw an opportunity to build **gameplay mechanics** around these cards.
* J described them as a **spiritual successor to Friend.tech**, but redesigned to fix flaws in that model:
  * In Friend.tech, people bought “shares” of creators with prices increasing on a bonding curve.
  * Creators earned a cut of trades, incentivizing them to promote themselves.
  * However, the system eventually fizzled out.
* EthXY’s Creator Cards keep the incentive alignment but add new gameplay layers, making them more engaging and sustainable.

#### 2. Who can get a Creator Card?

* The launch begins with **5,000 Creator Cards**.
* Cards are minted using **$SEXY tokens**, making SEXY a key resource in the system.
* Each transaction has a **5% fee split**:
  * 5% to the creator,
  * 5% to EthXY devs,
  * 5% to the **Farm Pool** (a reward pool specific to that creator).
* **Anyone can fund the creation** of a new Creator Card with SEXY, even if that creator on X isn’t in the program yet.
  * Example: if you believe an influencer should have a card, you can mint it with SEXY.
  * In that case, you receive **1% of future trading fees**, while the creator earns 4%.

#### 3. Customization of Cards

Each card is fully **personalized** with:

* The creator’s name and a fantasy-themed tagline.
* Unique artwork styled to fit EthXY’s loot and character art.
* Customizations including skin tone, hair style, armor, gear, and accessories, making each card feel like a true EthXY character.

#### 4. Farming Mechanics Around Creator Cards

EthXY introduces **farm plots** around each Creator Card:

* Each creator has a **castle** at the center of a 5×5 grid.
* The 24 surrounding plots can be purchased as farms.

**Farm Economics:**

* Starting price: 0.001 ETH (\~$4).
* Each resale doubles the price (0.001 → 0.002 → 0.004, etc.).
* Sellers earn back 110% of their cost (10% profit) when their farm is resold.

**Farm Pool Rewards:**

* 5% of all trades fund the **Farm Pool**.
* Each day, 1% of this pool is distributed to farm owners.
* Owning a farm near a popular creator means higher potential earnings.

**Farm XP & Levels:**

* Farms can level up to **Level 10**. Higher-level farms receive a larger share of the Farm Pool.
* Every unique visitor to a creator’s page grants **+1 XP** to all farms on that page.
* This incentivizes sharing creator pages to attract traffic, boosting gameplay progression and community growth.
* When a farm is taken over, it resets to Level 1. There’s also potential for **PvP targeting of high-level farms** for a particular creator.

#### 5. Connection to the EthXY Economy

* Creator Cards reintroduce **ETH-based gameplay**, after previous experiments with SEXY (Summer Camp) and Gold (Warlords).
* The system appeals to players who want direct exposure to ETH rewards while staying integrated in the EthXY ecosystem.
* Warlords remains **Gold-based**, but Creator Cards create a **parallel ETH economy** for variety and crypto-native appeal.

#### 6. Timeline

* Development of Creator Cards began last week.
* An **early preview** is targeted by the end of this weekend for long-time EthXY players.
* A **fuller launch** will follow next week.

<div align="left"><figure><img src="/files/U2TBTvKFy8zjIksY7Xor" alt="" width="144"><figcaption></figcaption></figure></div>

**1. 什么是 Creator Cards？**

* Creator Cards 最初是受 Monad Cards 和 Uniswap Cards 启发的营销理念，为影响者打造反映其个性、风格和兴趣的定制卡片。
* 在 EthXY 中，它们发展为带有 **游戏机制** 的功能，而不仅仅是品牌化。
* J 将其描述为 **Friend.tech 的精神继承者**，但改进了模型缺陷：
  * 在 Friend.tech 中，用户购买创作者的“股份”，价格基于曲线逐渐上涨。
  * 创作者从交易中分成，激励他们自我推广。
  * 最终该模式逐渐失去吸引力。
* EthXY 的 Creator Cards 保留了激励机制，但增加了新的玩法，使其更有趣且可持续。

**2. 谁可以获得 Creator Card？**

* 初始将推出 **5,000 张 Creator Cards**。
* 卡片通过 **$SEXY 代币** 铸造，SEXY 在系统中是关键资源。
* 每笔交易将有 **5% 的费用分配**：
  * 5% 给创作者，
  * 5% 给 EthXY 开发团队，
  * 5% 给 **Farm Pool**（该创作者专属的奖励池）。
* **任何人都可以用 SEXY 为新的 Creator Card 提供资金**，即使该创作者还未加入。
  * 例如：如果你认为某个影响者应该有一张卡，你可以用 SEXY 来创建它。
  * 在这种情况下，你将获得 **未来交易费用的 1%**，而创作者获得 4%。

**3. 卡片定制**

每张卡片都可以完全 **个性化**：

* 创作者的名字和奇幻主题标语。
* 融入 EthXY 世界的独特艺术风格。
* 定制内容包括肤色、发型、盔甲、装备和饰品，使其成为真正的 EthXY 角色。

**4. 围绕 Creator Cards 的农场机制**

* 每个创作者都有一座位于 **5×5 网格中心的城堡**。
* 周围 24 块土地可以作为农场被购买。

**农场经济：**

* 起始价格：0.001 ETH（约 $4）。
* 每次转售价格翻倍。
* 卖方可获得原价的 110%（10% 利润）。

**Farm Pool 奖励：**

* 所有交易的 5% 注入 **Farm Pool**。
* 每天有 1% 的 Farm Pool 分配给农场主。
* 越接近热门创作者的农场，潜在收益越高。

**农场经验 & 等级：**

* 农场最多可升至 **10 级**，等级越高获得的奖励份额越多。
* 每位访问创作者页面的新访客都会给该页面的所有农场 **+1 经验**。
* 这鼓励玩家分享页面，提升社区流量和成长。
* 当农场被接管时，它会重置到 1 级。未来还有可能加入 **PvP 针对高等级农场的玩法**。

**5. 与 EthXY 经济的联系**

* Creator Cards 重新引入了 **基于 ETH 的玩法**，继 SEXY（Summer Camp）和 Gold（Warlords）之后。
* 适合希望直接获得 ETH 收益的玩家，同时保持在 EthXY 生态中。
* Warlords 依然是 **基于 Gold 的经济**，而 Creator Cards 则形成一个 **平行的 ETH 经济**，增加多样性和加密原生吸引力。

**6. 时间线**

* Creator Cards 的开发从上周开始。
* 本周末前计划推出 **早期预览**，供长期 EthXY 玩家体验。
* **完整上线** 将在下周进行。

<div align="left"><figure><img src="/files/LkO43K12doHchYM7hsCP" alt="" width="150"><figcaption></figcaption></figure></div>

**1. Что такое Creator Cards?**

* Creator Cards изначально были **маркетинговой идеей**, вдохновлённой Monad Cards и Uniswap Cards, где у инфлюенсеров были индивидуальные карты, отражающие их стиль, интересы и личность.
* В EthXY концепция превратилась в полноценный **игровой механизм**, а не просто элемент брендинга.
* J назвал их **духовным наследником Friend.tech**, но с исправленными недостатками той модели:
  * В Friend.tech пользователи покупали “акции” креаторов, цена которых росла по кривой.
  * Креаторы получали процент с каждой сделки, что мотивировало их продвигать себя.
  * Однако модель быстро потеряла интерес.
* Creator Cards в EthXY сохраняют выравнивание стимулов, но добавляют новые уровни геймплея, делая систему более увлекательной и устойчивой.

**2. Кто может получить Creator Card?**

* Старт включает **5 000 Creator Cards**.
* Карты выпускаются за счёт **токена $SEXY**, который является ключевым ресурсом системы.
* Каждая транзакция распределяется по **5%**:
  * 5% креатору,
  * 5% разработчикам EthXY,
  * 5% в **Farm Pool** (пул вознаграждений конкретного креатора).
* **Любой игрок может профинансировать создание карты креатора за SEXY**, даже если этот человек ещё не участвует в программе.
  * Например, если вы считаете, что инфлюенсер достоин карты, вы можете создать её за SEXY.
  * В этом случае вы получите **1% от будущих комиссий**, а креатор — 4%.

**3. Кастомизация карт**

Каждая карта полностью **персонализирована**:

* Имя креатора и слоган в стиле фэнтези.
* Уникальное оформление, адаптированное под стиль EthXY.
* Настройка включает цвет кожи, причёску, броню, оружие и аксессуары, превращая карту в полноценного персонажа EthXY.

**4. Механика ферм вокруг Creator Cards**

* У каждого креатора есть **замок в центре сетки 5×5**.
* 24 окружающих клетки могут быть куплены как фермы.

**Экономика ферм:**

* Начальная цена: 0.001 ETH (\~$4).
* При каждой перепродаже цена удваивается.
* Продавец получает 110% от затраченного (10% прибыли).

**Вознаграждения Farm Pool:**

* 5% всех сделок идут в **Farm Pool**.
* Каждый день 1% пула распределяется среди владельцев ферм.
* Чем популярнее креатор, тем выше потенциальный доход.

**Опыт и уровни ферм:**

* Фермы могут прокачиваться до **10 уровня**, увеличивая долю от пула.
* Каждый уникальный посетитель страницы креатора даёт всем фермам на странице **+1 XP**.
* Это стимулирует делиться страницами, привлекать трафик и развивать комьюнити.
* При захвате ферма сбрасывается на 1 уровень. В будущем возможно **PvP нацеливание на высокоуровневые фермы**.

**5. Связь с экономикой EthXY**

* Creator Cards возвращают **ETH-ориентированный геймплей**, после экспериментов с SEXY (Summer Camp) и Gold (Warlords).
* Подходит игрокам, которые хотят получать награды в ETH напрямую, оставаясь частью экосистемы EthXY.
* Warlords остаётся **основанным на Gold**, а Creator Cards создают **параллельную ETH-экономику**, увеличивая разнообразие и крипто-направленность.

**6. Таймлайн**

* Разработка Creator Cards началась на прошлой неделе.
* **Ранний доступ** планируется к концу этих выходных для давних игроков EthXY.
* **Полноценный запуск** состоится на следующей неделе.


# Space 08

T3 - What’s new?

<div align="left"><figure><img src="/files/psB6jBafBU5z331vx9vX" alt="" width="135"><figcaption></figcaption></figure></div>

#### 1. What can players expect from this update? Is this just new content, or a new phase of Warlords?

A: This update introduces a new phase of Warlords called Castles of Venture, not just additional content. While Warlords remains the overarching game, Castles of Venture represents a structural evolution in how players progress, interact, and plan within the world.

#### 2. How is this new phase different from Early Harvest?

A: Early Harvest focused on faster, more repetitive gameplay loops like farming, bandits, raids, and short-term randomness.\
Castles of Venture brings back stronger player agency and emergent gameplay, allowing players to shape outcomes through planning, positioning, and long-term decisions — while maintaining better balance for newer players.

#### 3. Can you tell us about how players will progress in the game?

A: Progression follows a board-style system starting from the capital. Players move forward using dice rolls, encounter territories, events, and raid bosses, and must return safely to the capital to lock in progress. The further you venture, the higher the risk — and rewards only matter if you make it back.

#### 4. Can you tell us more about the game board?

A: The board is linear, with around 60 cells. Every 10 cells features a raid boss, and between them are player-ownable territories and Adventure Tiles. Movement is randomized using a six-sided die, creating varied paths and outcomes each run.

#### 5. How does the raid content connect to the rest of the game? Does it affect progression or future opportunities?

A: Raids are directly tied to progression through a new Army Level system. As players level up their army, they unlock stronger raid bosses and new phases of the board, leading up to Tier 3 content and more powerful loot.

#### 6. How do you balance permanent progression with the excitement of risk?

A: Players can acquire valuable loot, experience, and rare trinkets during each run, but none of it is saved until they return to the capital. This creates escalating tension: the deeper you go, the more you risk losing — but successful returns permanently advance your progression.

#### 7. How will ambushes work? How will you balance fairness with fun?

A: Ambushes can only be set on specific Adventure Tiles and only during the outward journey. Players who ambush others can steal loot, but that loot is not secured unless they themselves return safely to the capital. This ensures ambushing increases both reward and risk, keeping the system fair and strategic.

#### 8. If you own a castle, what can you do?

A: Castles are productive assets that generate trade goods like stone. Owners can upgrade production, improve buildings, and earn gold from players passing through. These resources can be sold, reinvested, or used for further upgrades, making castles valuable long-term holdings.

#### 9. This new phase feels more strategic and more about planning ahead. Was that a goal when designing it?

A: Yes. J explained that Early Harvest lacked medium-term strategy. Castles of Venture was intentionally designed to reward planning, resource allocation, and data-driven decisions, such as evaluating traffic, income potential, and investment costs for castles.

#### 10. When can players expect to jump in and start playing this new phase?

A: The rollout will be phased rather than launched all at once. The first playable segment (Army Levels 0–10) is currently targeted for late January, with possible early access for veteran players depending on development progress.

<div align="left"><figure><img src="/files/U2TBTvKFy8zjIksY7Xor" alt="" width="144"><figcaption></figcaption></figure></div>

**1. 玩家可以从这次更新中期待什么？这只是新内容，还是 Warlords 的新阶段？**

**答：** 本次更新将引入 Warlords 的一个全新阶段，名为 **Castles of Venture**，而不仅仅是新增内容。\
Warlords 仍然是整个游戏的总标题，而 Castles of Venture 代表着游戏在进程、互动方式和长期规划上的一次结构性进化。

#### **2. 这个新阶段与 Early Harvest 有什么不同？**

**答：** Early Harvest 更侧重于快速、重复性的玩法循环，例如农场、强盗、突袭和短期随机性。\
Castles of Venture 则更强调玩家主导权和涌现式玩法，让玩家通过规划、站位和长期决策来塑造结果，同时对新玩家更加友好和平衡。

#### **3. 玩家在这个新阶段中将如何推进游戏进度？**

**答：** 游戏采用棋盘式推进机制，从首都出发。\
玩家通过掷骰子前进，遭遇领地、事件和突袭首领，只有安全返回首都后，进度才会被保存。走得越远，风险越高，奖励只有成功返程才有意义。

#### **4. 你能介绍一下游戏棋盘是如何运作的吗？**

**答：** 棋盘为线性结构，大约包含 60 个格子。\
每 10 个格子会出现一个突袭首领，其间穿插玩家可拥有的领地和冒险格。玩家使用六面骰进行随机移动，使每次旅程都不同。

#### **5. 突袭内容如何与整体游戏相连？是否会影响进度或未来机会？**

**答：** 突袭与新的 **军队等级（Army Level）** 系统直接相关。\
随着军队等级提升，玩家将解锁更强的突袭首领和新的棋盘阶段，最终通向 Tier 3 内容和更强力的战利品。

#### **6. 如何在永久进度和风险刺激之间取得平衡？**

**答：** 玩家在旅途中可以获得战利品、经验和稀有饰品，但只有成功返回首都后，这些收益才会被永久保存。\
这创造了一种逐步升级的紧张感：走得越远，风险越大，但成功返程会带来真正的长期成长。

#### **7. 伏击机制如何运作？如何在公平性和趣味性之间取得平衡？**

**答：** 伏击只能在特定的冒险格上进行，并且仅限于外出阶段。\
成功伏击他人可以夺取战利品，但这些战利品只有在伏击者自己安全返回首都后才能被保存，从而确保高收益伴随高风险。

#### **8. 如果你拥有一座城堡，可以做什么？**

**答：** 城堡是可持续产出的资产，会生成诸如石头等贸易资源。\
城堡拥有者可以升级生产、强化建筑，并从经过的玩家那里获得金币。这些资源可以出售、再投资或用于进一步升级。

#### **9. 这个新阶段看起来更加战略化、更注重提前规划，这是设计目标之一吗？**

**答：** 是的。J 表示 Early Harvest 缺乏中期战略深度。\
Castles of Venture 被有意设计为奖励规划、资源配置和数据驱动的决策，例如评估城堡的流量、收益潜力和投资成本。

#### **10. 玩家什么时候可以开始体验这个新阶段？**

**答：** 新阶段将分阶段推出，而不是一次性上线。\
第一个可玩阶段（军队等级 0–10）目前目标是在 **1 月底** 推出，具体时间可能会根据开发进度调整，老玩家也可能提前体验。

<div align="left"><figure><img src="/files/LkO43K12doHchYM7hsCP" alt="" width="150"><figcaption></figcaption></figure></div>

**1. Чего игрокам ожидать от этого обновления? Это просто новый контент или новый этап Warlords?**

**Ответ:** Это обновление запускает новый этап Warlords под названием **Castles of Venture**, а не просто добавляет контент.\
Warlords остаётся общим названием игры, а Castles of Venture представляет собой структурное развитие системы прогрессии и взаимодействия.

#### **2. Чем этот этап отличается от Early Harvest?**

**Ответ:** Early Harvest был сосредоточен на быстрых и повторяющихся игровых циклах — фермах, рейдах, бандитах и краткосрочной случайности.\
Castles of Venture делает упор на свободу действий игрока, стратегию и долгосрочное планирование, сохраняя при этом баланс для новых игроков.

#### **3. Как игроки будут продвигаться в новой фазе игры?**

**Ответ:** Прогрессия построена по принципу настольной игры, начиная со столицы.\
Игроки перемещаются с помощью бросков кубика, сталкиваются с территориями, событиями и рейдовыми боссами, и только успешное возвращение в столицу сохраняет прогресс.

#### **4. Можете рассказать подробнее о игровом поле?**

**Ответ:** Поле линейное и состоит примерно из 60 клеток.\
Каждые 10 клеток расположен рейдовый босс, между ними — территории и клетки приключений. Перемещение происходит с помощью шестигранного кубика.

#### **5. Как рейды связаны с остальной игрой? Влияют ли они на прогрессию?**

**Ответ:** Рейды напрямую связаны с новой системой **уровня армии (Army Level)**.\
Повышая уровень армии, игроки открывают более сложных боссов и новые этапы доски, включая Tier 3 и более ценный лут.

#### **6. Как вы балансируете постоянный прогресс и ощущение риска?**

**Ответ:** Игроки могут получать ценный лут, опыт и редкие артефакты, но прогресс сохраняется только после возвращения в столицу.\
Это создаёт нарастающее напряжение: чем дальше вы продвигаетесь, тем выше риск, но успешное возвращение приносит постоянный рост.

#### **7. Как работают засады и как обеспечивается баланс между честностью и весельем?**

**Ответ:** Засады возможны только на специальных клетках приключений и только во время движения от столицы.\
Даже успешная засада несёт риск, так как добыча сохраняется только после безопасного возвращения, что делает механику честной и стратегической.

#### **8. Что можно делать, владея замком?**

**Ответ:** Замки — это производственные активы, создающие торговые ресурсы, такие как камень.\
Владельцы могут улучшать производство, здания и получать золото от других игроков, проходящих через территорию.

#### **9. Новый этап кажется более стратегическим и ориентированным на планирование. Это было задумано изначально?**

**Ответ:** Да. J отметил, что Early Harvest не хватало среднесрочной стратегии.\
Castles of Venture специально разработан для поощрения планирования, управления ресурсами и аналитических решений.

#### **10. Когда игроки смогут начать играть в эту новую фазу?**

**Ответ:** Запуск будет поэтапным, а не одномоментным.\
Первая версия (уровни армии 0–10) запланирована на **конец января**, с возможным ранним доступом для опытных игроков.<br>


# Space 09

Castles of Venture — About the World

<div align="left"><figure><img src="/files/psB6jBafBU5z331vx9vX" alt="" width="135"><figcaption></figcaption></figure></div>

### **World & Exploration**

#### **Can you tell us more about the new capital?**

*(What is it, and why is it important in this new phase?)*

**J:**\
The new capital is called **Goldspire**, and it represents a major narrative and structural shift in the game. After the Early Harvest phase, where players focused on farming, building up resources, and developing their bandit units, the story now moves into a more organized world centered around a capital city.

Goldspire acts as the **main hub of operations**. Every time a character completes a full loop on the game board, they return to the capital, where all progression up to that point is locked in. This makes Goldspire the place where progress becomes permanent.

It’s also home to key systems like the **Trading House**, where players convert raw resources into processed materials used for crafting and progression. Overall, Goldspire is designed to be the anchor of exploration, economy, and long-term planning.

#### **What are some of the places players will be able to visit during early access?**

*(What should they expect to explore first?)*

**J:**\
During early access, players will explore the **first five plots** of the game world, which are designed to test core movement and early gameplay systems.

These include:

* **Goldspire**, the capital
* A property group known as **the Old Capital**, which contains the ruins of a previous capital
* **Whitehall Ruins**, the first ownable castle property
* **Crownfall Estates**, another castle property
* Adventure tiles like **Old King’s Road** and **Crumble Bridge**, which connect properties
* A new **dynamic zone** called **Hearthwood Mill**

Some tiles are player-ownable castles, while others host randomized events or exploration gameplay, giving players a mix of control and unpredictability from the start.

### **Castles & Control**

#### **How does claiming a castle work?**

*(What does a player actually need to do to get one?)*

**J:**\
Castle systems are still being finalized, but the current design is that the **first player to invest a required amount of gold** becomes the founder of that castle.

By paying this initial cost, the founder builds the castle’s first walls and funds its initial industries. This establishes them as the castle owner and unlocks the core economic functions of that location.

#### **Once you own a castle, what does that unlock for you?**

*(In terms of gameplay, power, or progression.)*

**J:**\
Owning a castle provides access to **multiple streams of gold income**. Every castle includes an inn, which generates income when other players stop there during their movement.

In addition, castles can host **industries**—such as lumber mills—that may be owned by other players. When resources are processed, gold is split between the industry owner and the castle owner.

Castles also attract population over time, which enables soldier recruitment and creates long-term economic value. However, this power comes with risk, as castles can be attacked and taken over.

#### **How can castles be taken over by other players?**

*(Is it purely combat, strategy, or a mix of both?)*

**J:**\
Castle takeovers are designed as a **mix of economic commitment and player-driven combat**.

Both attackers and defenders must post **gold bounties**, which act as incentives for other players to join their side as mercenaries. These bounties are public, and players can choose which side to support.

Combat strength comes from the combined forces of participating players, and rewards are distributed based on contribution. This system ensures that taking a castle isn’t just about raw gold or pure combat—it requires planning, coordination, and strategic timing.

### **Systems & Economy**

#### **Will there be in-game trading at this stage?**

*(And what kinds of things will players be able to trade?)*

**J:**\
Yes, but trading will be **limited to resources** rather than finished items.

Players will be able to trade materials such as raw and processed lumber, copper ore and bars, stone, and other harvested resources. These resources are used in different industries and crafting processes and have varying levels of scarcity.

Trading takes place in Goldspire through a market system that behaves similarly to AMMs, where prices are driven by supply, demand, and player activity rather than fixed values.

#### **How does the new loot system work?**

*(What’s different from what we’ve seen before?)*

**J:**\
All existing Tier 1 and Tier 2 loot remains unchanged and fully preserved.

What’s new is that **duplicate loot now has expanded utility**. Instead of being redundant, extra loot can be used to upgrade soldiers’ base weapons and armor, making each drop more meaningful.

There will also be special loot drops specifically required for soldier upgrades. These drops come from bosses and events and can also be traded on the marketplace, tying loot more directly into both progression and the economy.

#### **How do players gain more soldiers?**

*(Is it progression-based, resource-based, or strategic choices?)*

**J:**\
Soldier acquisition is primarily tied to **castle ownership and population systems**.

As more players pass through a castle, it attracts villagers who settle nearby. These villagers form a **limited recruitment pool** that other players can draw from to recruit new soldiers.

The pool is scarce and replenishes slowly over time, with the recharge rate depending on the size and activity of the castle. Castle owners earn gold from every recruitment, making soldiers a strategic and economic resource rather than something that scales infinitely.

#### **How does Castles of Venture change the way players think about long-term strategy in EthXY?**

**J:**\
Previously, progression in EthXY was largely linear, more time and effort directly translated into more power.

Castles of Venture introduces **strategic depth and uncertainty**. There is no single optimal path; players must experiment with systems like trading, castles, industries, warfare, and recruitment to discover what works best.

The intent is to create **emergent gameplay**, where the most successful strategies aren’t predefined, but discovered by players who observe the systems, take risks, and adapt creatively over time.

#### **How will loot functionality work going forward?**

*(Including NFTs, utility, and existing collections)*

**Answer:**\
J clarified that the team has **not forgotten about existing NFTs**, such as PowerGems and Nexus Cubes. While EthXY is **not planning to release any new NFT collections**, the goal is to thoughtfully integrate existing assets into future gameplay.

The exact mechanics are still provisional, but the intention is to give these NFTs **meaningful utility** within the Castles of Venture systems, rather than leaving them disconnected from progression. Any integration will be designed carefully and aligned with gameplay balance.

#### **What are the implications of character levels in this new update?**

*(How do players benefit from the levels they’ve already earned?)*

**Answer:**\
J acknowledged that, up to now, the numerical level shown by the XP bar **does not directly impact combat**, particularly in the current card-based system.

With Castles of Venture, this will change. Character levels will gain **real gameplay relevance**, providing tangible benefits. However, the team is being cautious to ensure that level-based advantages **do not become overpowered** or create an unfair gap that discourages new players.

The goal is to reward long-term progression while maintaining accessibility for newcomers.

#### **Will there be live or semi-live PvP?**

**J:**\
Live or semi-live PvP is being explored specifically through the introduction of **dynamic zones**.

Rather than applying real-time movement and PvP across the entire map, these mechanics will exist in **specific areas**. This allows players who want quick, low-friction sessions to engage with more abstracted gameplay, while players who enjoyed Summer Camp–style directional movement can opt into dynamic zones.

This selective approach keeps PvP engaging without forcing constant active play.

#### **Is EthXY moving toward a play-to-earn model?**

*(What does the roadmap look like?)*

**Answer:**\
J was clear that EthXY is **not pursuing a traditional play-to-earn model**.

The economy follows a **unidirectional flow**, moving from ETH to SEXY and then to Gold, with no reverse extraction loop. Based on past experiments, including Summer Camp, the team found that play-to-earn mechanics **do not create meaningful long-term engagement**.

Instead, EthXY focuses on gameplay-driven retention—players return because the systems are fun, rewarding, and intellectually engaging, not because of short-term financial incentives.

#### **Will players have access to more transparent economy statistics?**

*(Such as total gold, crops harvested, expeditions, or recent activity metrics)*

**J:**\
Yes, this is something the team is actively considering.

J emphasized that as the game introduces **more complex systems**, visibility into economic activity becomes increasingly important. The team recognizes the value of providing players with clearer metrics—such as resource flow and recent activity—to help them analyze the game state and develop new strategies.

While no final implementation has been announced, improving transparency is seen as an important part of supporting strategic gameplay.

***

<div align="left"><figure><img src="/files/U2TBTvKFy8zjIksY7Xor" alt="" width="144"><figcaption></figcaption></figure></div>

### **世界与探索**

#### **你能介绍一下新的主城吗？**

*(它是什么？为什么在这个阶段如此重要？)*

**回答：**\
新的主城名为 **Goldspire**，它代表了游戏剧情和结构上的重大转变。在 Early Harvest 阶段，玩家主要专注于种植、资源积累和盗匪单位的发展；而现在，故事进入了一个以主城为核心的、更有组织的世界。

Goldspire 是游戏的**核心枢纽**。每当角色完成一次棋盘循环并返回主城时，之前获得的所有进度都会被正式锁定。这使得 Goldspire 成为玩家确认长期进展的关键地点。

主城内还设有**交易所（Trading House）**，玩家可以在这里将原始资源转化为用于制作和发展的加工材料。整体而言，Goldspire 是探索、经济与长期策略的中心。

#### **在抢先体验阶段，玩家可以探索哪些区域？**

*(最先能体验到什么内容？)*

**回答：**\
在抢先体验阶段，玩家将探索世界中的**前五个地块**，用于测试核心移动机制和早期玩法。

包括：

* **Goldspire**（主城）
* **旧都遗址（Old Capital）**，曾经的首都废墟
* **Whitehall Ruins**，首个可拥有的城堡
* **Crownfall Estates**，另一处城堡地块
* 冒险地块，如 **Old King’s Road** 和 **Crumble Bridge**
* 新的**动态区域**：**Hearthwood Mill**

部分地块由玩家拥有，部分则包含随机事件，形成控制与不确定性的结合。

### **城堡与控制**

#### **玩家如何占领一座城堡？**

*(需要具体做什么？)*

**回答：**\
城堡系统仍在调整中，但当前设计是：**第一个投入所需金币的玩家将成为城堡的创建者**。

该玩家通过支付金币建造初始城墙并资助城堡内的基础产业，从而获得城堡所有权并开启其经济功能。

#### **拥有城堡后能解锁什么？**

*(在玩法、实力或成长方面)*

**回答：**\
拥有城堡可以解锁**多种金币收入来源**。每座城堡都包含旅店，其他玩家经过并停留时会为城堡所有者带来收益。

此外，城堡内可建立**产业设施**（如伐木场），这些设施可由其他玩家拥有。资源加工所产生的金币将在产业所有者和城堡所有者之间分配。

城堡还会吸引人口，为士兵招募提供基础，但同时也可能遭到攻击和夺取。

#### **其他玩家如何夺取城堡？**

*(是纯战斗、策略，还是两者结合？)*

**回答：**\
城堡争夺是**经济投入与玩家战斗相结合**的系统。

进攻方和防守方都需要设立**金币悬赏**，吸引其他玩家作为雇佣兵加入。玩家可以自由选择阵营。

战斗结果由参与玩家的综合实力决定，奖励根据贡献分配。这使得城堡争夺不仅依赖战力，也高度依赖策略与协作。

### **系统与经济**

#### **这个阶段会有游戏内交易吗？**

*(可以交易哪些内容？)*

**回答：**\
会有，但交易内容**仅限于资源**，而非成品装备。

可交易资源包括原木、加工木材、铜矿、铜锭、石材等。这些资源的价格由稀缺性和使用需求决定。

交易发生在 Goldspire，通过类似 AMM 的市场系统，价格由玩家行为动态形成。

#### **新的战利品系统是如何运作的？**

*(和之前有什么不同？)*

**回答：**\
所有已有的 Tier 1 和 Tier 2 战利品都会完整保留。

新的变化在于：**重复战利品不再是浪费**，而是可用于升级士兵的基础武器和护甲，使每一次掉落都更有价值。

此外，还会新增专门用于士兵升级的战利品，可从 Boss 和事件中获得，并在市场中交易。

#### **玩家如何获得更多士兵？**

*(是成长驱动、资源驱动，还是策略选择？)*

**回答：**\
士兵获取主要依赖于**城堡和人口系统**。

随着玩家不断经过城堡，周围会吸引村民定居，形成一个**有限的招募池**。该招募池会随时间缓慢恢复，其规模取决于城堡的体量和活跃度。

每次招募都会为城堡所有者带来金币收益，使士兵成为一种战略性、稀缺的资源。

### **额外问题**

#### **Castles of Venture 如何改变玩家对 EthXY 长期策略的思考？**

**回答：**\
过去 EthXY 的成长路径较为线性——投入时间和资源即可持续变强。

Castles of Venture 引入了**更深层的策略与不确定性**。不存在唯一最优解，玩家需要通过实验、观察和适应，发现最适合自己的发展方式。

目标是打造**涌现式玩法（Emergent Gameplay）**，让最成功的策略由玩家亲自探索，而不是预先设定。

### **社区提问 — 补充问答**

#### **未来战利品系统将如何运作？**

*(NFT、功能性以及已有收藏)*

**回答：**\
J 表示，团队**并没有忽略现有的 NFT**，例如 PowerGems 和 Nexus Cubes。同时，EthXY **不计划推出新的 NFT 系列**。

目前具体玩法仍在探索中，但目标是让现有 NFT **真正融入游戏玩法并具备实际用途**，而不是与成长系统脱节。所有整合都会以游戏平衡为前提谨慎设计。

#### **角色等级在新更新中会产生什么影响？**

*(玩家已经投入时间获得的等级将如何受益？)*

**回答：**\
J 解释说，目前经验条所显示的数值等级 **并不会直接影响战斗**，尤其是在现有的卡牌战斗系统中。

在 Castles of Venture 中，这一点将发生改变。角色等级将获得**实际的游戏价值**，为玩家带来明确的增益。同时，团队会确保这些优势 **不会过于强大**，以免对新玩家造成压力。

目标是在奖励长期投入的同时，保持游戏的可进入性。

#### **游戏中是否会有实时或半实时 PvP？**

**回答：**\
实时或半实时 PvP 正在通过\*\*动态区域（Dynamic Zones）\*\*进行探索。

这些机制不会覆盖整个地图，而是只存在于**特定区域**。这样，想要快速游玩的玩家可以选择更抽象的玩法，而喜欢 Summer Camp 式方向移动的玩家则可以进入动态区域。

这种设计在参与度和便利性之间取得了平衡。

#### **EthXY 是否正在转向 Play-to-Earn 模式？**

*(未来路线图如何？)*

**回答：**\
J 明确表示，EthXY **并不走传统的 Play-to-Earn 路线**。

游戏经济采用**单向流动模型**：ETH → SEXY → Gold，不存在反向提取机制。根据以往的实验经验（包括 Summer Camp），团队发现 Play-to-Earn **无法带来长期的真实参与度**。

EthXY 希望玩家因为玩法本身而回归——因为系统有趣、策略性强、成就感高。

#### **未来是否会提供更透明的经济数据展示？**

*(如金币总量、作物产量、远征次数、过去 24 小时的活动等)*

**回答：**\
是的，这是团队正在认真考虑的方向。

J 指出，随着系统复杂度提升，**清晰的经济数据对于策略制定非常重要**。团队认可向玩家展示更多指标的价值，以帮助他们理解游戏状态并发现新的机会。

虽然具体形式尚未公布，但提升透明度被视为支持策略玩法的重要一步。

***

<div align="left"><figure><img src="/files/LkO43K12doHchYM7hsCP" alt="" width="150"><figcaption></figcaption></figure></div>

### **Мир и Исследование**

#### **Можете рассказать подробнее о новой столице?**

*(Что это такое и почему она важна на этом этапе?)*

**Ответ:**\
Новая столица называется **Goldspire** и представляет собой важный сдвиг как в повествовании, так и в структуре игры. После фазы Early Harvest, где игроки сосредотачивались на фермерстве, накоплении ресурсов и развитии бандитских отрядов, история переходит к более организованному миру, сосредоточенному вокруг столицы.

Goldspire служит **основным операционным центром**. Каждый раз, когда персонаж завершает полный круг по игровому полю, он возвращается в столицу, где весь достигнутый прогресс фиксируется. Это делает Goldspire ключевой точкой, где прогресс становится постоянным.

Здесь также находятся важные системы, такие как **Торговый дом**, где игроки преобразуют сырые ресурсы в переработанные материалы для крафта и развития. В целом Goldspire задуман как центр исследования, экономики и долгосрочного планирования.

#### **Какие места игроки смогут посетить в раннем доступе?**

*(Что они будут исследовать в первую очередь?)*

**Ответ:**\
В раннем доступе игроки смогут исследовать **первые пять участков** игрового мира, созданных для тестирования базовой механики передвижения и раннего игрового процесса.

Среди них:

* **Goldspire**, столица
* Группа владений **Старая столица**, содержащая руины прежнего города
* **Whitehall Ruins**, первый доступный для владения замок
* **Crownfall Estates**, ещё одно замковое владение
* Приключенческие клетки, такие как **Old King’s Road** и **Crumble Bridge**
* Новая **динамическая зона** под названием **Hearthwood Mill**

Некоторые клетки являются замками, принадлежащими игрокам, а другие содержат случайные события, создавая баланс между контролем и непредсказуемостью.

### **Замки и Контроль**

#### **Как происходит захват замка?**

*(Что именно должен сделать игрок, чтобы получить его?)*

**Ответ:**\
Системы замков всё ещё дорабатываются, но текущая концепция такова: **первый игрок, инвестировавший необходимое количество золота, становится основателем замка**.

Оплатив эту стоимость, игрок возводит первые стены и финансирует начальные отрасли внутри замка, закрепляя за собой право владения и открывая его экономические функции.

#### **Что даёт владение замком?**

*(С точки зрения геймплея, силы или прогрессии.)*

**Ответ:**\
Владение замком открывает доступ к **нескольким источникам дохода в золоте**. В каждом замке есть таверна, которая приносит доход, когда другие игроки останавливаются там.

Кроме того, в замках могут располагаться **производственные отрасли**, такие как лесопилки, которыми могут владеть другие игроки. Доход от переработки ресурсов делится между владельцем отрасли и владельцем замка.

Замки также привлекают население, что открывает возможности для найма солдат и усиливает долгосрочную ценность владения. Однако замки могут быть осаждены и захвачены.

#### **Как другие игроки могут захватить замок?**

*(Это чисто бой, стратегия или сочетание обоих?)*

**Ответ:**\
Захват замков представляет собой **сочетание экономических вложений и боевого взаимодействия между игроками**.

И атакующая, и защищающаяся стороны размещают **золотые награды**, привлекая других игроков в качестве наёмников. Игроки самостоятельно выбирают сторону конфликта.

Боевая сила определяется суммарным вкладом участников, а награды распределяются пропорционально их вкладу. Таким образом, захват замка требует не только силы, но и стратегии, координации и планирования.

### **Системы и Экономика**

#### **Будет ли внутриигровая торговля на этом этапе?**

*(И чем именно смогут торговать игроки?)*

**Ответ:**\
Да, но торговля будет **ограничена ресурсами**, а не готовыми предметами.

Игроки смогут торговать такими материалами, как сырая и обработанная древесина, медная руда и слитки, камень и другие ресурсы. Их редкость зависит от сложности добычи и использования.

Торговля происходит в Goldspire через рыночную систему, похожую на AMM, где цены формируются спросом и предложением.

#### **Как работает новая система лута?**

*(Чем она отличается от прежней?)*

**Ответ:**\
Весь существующий лут Tier 1 и Tier 2 полностью сохраняется.

Нововведение заключается в том, что **дубликаты лута теперь имеют ценность**. Их можно использовать для улучшения базового оружия и брони солдат, делая каждый дроп значимым.

Также появятся специальные предметы для улучшения солдат, выпадающие с боссов и событий, которые можно будет продавать на рынке.

#### **Как игроки получают больше солдат?**

*(Через прогрессию, ресурсы или стратегию?)*

**Ответ:**\
Получение солдат в основном связано с **замками и системой населения**.

По мере того как игроки посещают замок, он привлекает жителей, формируя ограниченный пул рекрутов. Этот пул восполняется со временем и зависит от размера и активности замка.

Владелец замка получает долю золота за каждого нанятого солдата, делая солдат стратегическим и экономическим ресурсом.

### **Дополнительно**

#### **Как Castles of Venture меняет долгосрочное мышление игроков в EthXY?**

**Ответ:**\
Ранее прогрессия в EthXY была в основном линейной — больше времени и усилий означало больше силы.

Castles of Venture добавляет **стратегическую глубину и неопределённость**. Здесь нет единственно верного пути: игроки должны экспериментировать с торговлей, замками, войнами и экономикой.

Цель — создать **эмерджентный геймплей**, где лучшие стратегии открываются самими игроками через наблюдение, риск и адаптацию.

### **Вопросы сообщества — Дополнительное Q\&A**

#### **Как будет работать функциональность лута в будущем?**

*(NFT, полезность и существующие коллекции)*

**Ответ:**\
J пояснил, что команда **не забыла о существующих NFT**, таких как PowerGems и Nexus Cubes. При этом EthXY **не планирует выпуск новых NFT-коллекций**. Цель — аккуратно интегрировать уже существующие активы в игровой процесс.

Точные механики всё ещё находятся в разработке, но намерение состоит в том, чтобы дать этим NFT **реальную игровую полезность**, а не оставлять их изолированными от прогрессии. Любая интеграция будет продумана с точки зрения баланса.

#### **Какое значение будут иметь уровни персонажей в новом обновлении?**

*(Как игроки получат выгоду от уже достигнутых уровней?)*

**Ответ:**\
J отметил, что на текущий момент числовой уровень персонажа, отображаемый полосой опыта, **не оказывает прямого влияния на бой**, особенно в карточной боевой системе.

В Castles of Venture это изменится. Уровни персонажей получат **реальное игровое значение**, принося ощутимые преимущества. При этом команда внимательно следит за тем, чтобы эти бонусы **не стали чрезмерными** и не отпугнули новых игроков.

Цель — вознаградить долгосрочный прогресс, сохранив при этом доступность игры.

#### **Будет ли в игре живое или полу-живое PvP?**

**Ответ:**\
Живое или полу-живое PvP рассматривается в рамках **динамических зон**.

Вместо внедрения активного PvP по всей карте, такие механики будут доступны **только в определённых областях**. Это позволяет игрокам, предпочитающим быстрые сессии, оставаться в более абстрактных зонах, а тем, кому понравился стиль Summer Camp с направленным движением, — выбирать динамические зоны.

Такой подход сохраняет баланс между вовлечённостью и удобством.

#### **Переходит ли EthXY к модели play-to-earn?**

*(Как выглядит дорожная карта?)*

**Ответ:**\
J чётко заявил, что EthXY **не следует традиционной модели play-to-earn**.

Экономика построена по **однонаправленному принципу**: ETH → SEXY → Gold, без обратного потока. По результатам прошлых экспериментов, включая Summer Camp, команда пришла к выводу, что play-to-earn **не обеспечивает устойчивого вовлечения**.

Вместо этого EthXY делает ставку на игровой процесс — игроки возвращаются из-за интересных систем, ощущения прогресса и удовольствия от игры.

#### **Будет ли больше прозрачных экономических метрик в игре?**

*(Общее количество золота, урожай, экспедиции, активность за последние 24 часа и т.д.)*

**Ответ:**\
Да, этот вопрос активно рассматривается.

J подчеркнул, что по мере усложнения игровых систем **прозрачность экономики становится всё важнее**. Команда понимает ценность отображения таких метрик, чтобы игроки могли лучше анализировать происходящее и разрабатывать новые стратегии.

Хотя окончательная реализация ещё не объявлена, повышение прозрачности считается важным направлением развития.

***


# FAQs

Frequently Asked Questions

<figure><img src="/files/eSSvPcuja8Zgku5fJXjs" alt="" width="198"><figcaption></figcaption></figure>

❓ **What is EthXY?**

> EthXY is a fully on-chain MMORPG with fast-paced PvP combat, loot collection, and an immersive hero progression system. Built on the Base L2 network, it combines gaming obsession with blockchain innovation.

💰 **Can I transfer $SEXY to Gold?**

> Yes. You can exchange $SEXY for Gold, but not the other way around.

⚡ **What is the utility of $SEXY?**

> $SEXY is the main utility token of EthXY. It can be converted into Gold, which is used for in-game benefits. Think of $SEXY as tradable Gold in external markets, with a one-way flow — once converted to Gold, it remains in the game.

🌾 **How can I get Gold?**

> The ability to purchase Gold with $SEXY is being developed and will be added soon. A patch with interface improvements and other updates will include this feature.

🆓 **Do I have to spend $SEXY to play?**

> No. You can simply hold $SEXY without converting it to Gold if you prefer.

📈 **How do players earn in EthXY?**

> You earn by holding $SEXY and contributing to the game’s growth. As more players require Gold, they buy $SEXY from the market, increasing demand.

🚫 **Can I sell Gold for $SEXY?**

> No. The conversion is one-way: $SEXY → Gold → in-game benefits.

🎯 **How can I maximize my returns (ROI)?**

> The best way is to refer new players to EthXY. More players create higher demand for Gold, which increases market demand for $SEXY.

🔑 **Is $SEXY still the main token?**

> Yes. In the Warlords era, $SEXY is the post-TGE, post-airdrop token with a focus on in-game utility. The goal is to create a competitive environment where players aim to dominate, increasing demand for $SEXY.

📜 **What about old $CARD wallets or previous games?**

> If you had $CARD, you will receive Gold in recognition of past gameplay. Gold earned in previous games will be transferred to the new game (processing in progress). $SEXY from prior games remains in your personal wallet and is still valid.

🌱 **Will there be better seeds in the game?**

> Yes. The current selection is limited for the initial launch, but more seed types will be added.

⬆️ **How to level up?**

> Level-up mechanics haven’t been added yet. In the future, progression will come from PvP battles.

> 💎 **Do Gems have any effect on the game?**
>
> > \
> > Gems obtained from Gold purchases are used for minting cosmetics. Bound Gems in your account don’t have a function yet, but they will in the future.
>
> 🛡 **Do I lose loot cards if I move or spend $SEXY?**
>
> > \
> > No. There’s no penalty. You can freely move or spend $SEXY without losing any loot cards.
>
> 🗡️ **Why do I earn so little Gold in Bandit Mode?**
>
> > Bandit Mode income depends heavily on your raid % — the higher it is, the more Gold you can secure. However, even with strong performance, gains may feel small because raids reset every 24 hours and half of the income is lost when you’re defeated. Your number of ambushes also depends on how many other bandits have raids along that path. This system is designed as a long-term balancing mechanic, encouraging Gold spending and refining the economy day by day. The balance between Gold spending and earning is continuously adjusted as the game evolves.

📢 **Where can I find official updates?**

> Follow us on:\
> Telegram: [https://t.me/ethxychat](https://t.me/ethxychat?utm_source=chatgpt.com)\
> X (Twitter): [https://x.com/ethxy](https://x.com/ethxy?utm_source=chatgpt.com)\
> Discord: [https://discord.gg/BJr27zCQ](https://discord.gg/BJr27zCQ?utm_source=chatgpt.com)

***

📝 **General gameplay notes**\
The prelaunch game has just started — we will be rapidly adding more gameplay features.


# Game Philosophy

Freedom Through Emotional Rewards

The heart of EthXY lies in how players experience rewards. Traditional games thrive on **emotional rewards** — the joy of victory, the sense of progress, the pride in overcoming a challenge. Crypto games, however, often attempt to combine these with **financial rewards**. At first glance, this sounds exciting: *if a game is already fun, wouldn’t it be even better if you could also make money?*

The problem is that emotional rewards and financial rewards don’t add up neatly. Emotional rewards are delicate; they touch on deeper needs like accomplishment, validation, and esteem. Yet the moment financial incentives enter the picture, the rational brain tends to discount emotional value to zero. Even when players deeply need that sense of emotional satisfaction, the smallest possibility of financial gain takes precedence.

This creates an inner conflict: actions that optimize for emotional rewards are very different from those that optimize for financial rewards. Players may subconsciously resent themselves for prioritizing money over joy — making it harder to truly fall in love with the game.

**In the past, during events such as Summer Camp, players did receive SEXY rewards.** These experiments were valuable, but also revealed the limits of financially extractive models. Airdrops attracted bot activity and shifted focus away from the core of EthXY. The experience showed us that sustainable long-term growth comes from prioritizing the emotional journey of players, not financial short-term incentives.

That is why EthXY takes a different path. By making it impossible to profit directly from in-game actions, the experience becomes liberating. Every decision you make in EthXY is based on a single criterion: your own enjoyment. Without the pressure of financial trade-offs, you can immerse yourself in the world fully, embracing the emotional rewards of play.

EthXY is built on this philosophy. Our prelaunch game is just the beginning — an experiment in what happens when we strip away financial noise and let pure gaming obsession shine.

👉 Read the original reflection from J [here](https://x.com/j_eth_id/status/1956367987897680380?utm_source=chatgpt.com).


# Token Introduction

## Introduction

SEXY stands for Settled EthXY token.  It is designed to be a game utility token to be used in a variety of different game mechanics.

Aerodrome Swap: <https://aerodrome.finance/swap?from=eth&to=0xd1917629b3e6a72e6772aab5dbe58eb7fa3c2f33>

Token contract base: [https://basescan.org/token/0xd1917629b3e6a72e6772aab5dbe58eb7fa3c2f33](https://basescan.org/address/0xd1917629b3e6a72e6772aab5dbe58eb7fa3c2f33)

Token contract mainnet: <https://etherscan.io/token/0xc52fafdc900cb92ae01e6e4f8979af7f436e2eb2>

Bridge: <https://ethxy.com/bridge>

<figure><img src="/files/BU2CNjkGffXNDGEvQHoK" alt=""><figcaption><p>Sources and sinks of the SEXY token</p></figcaption></figure>

SEXY tokens enter into the ecosystem through Season Rewards and yield through staking.  Tokens are tradable on the open market.  The tokens can be spent on a variety of gameplay mechanisms including bonus bet jackpots, PvE raiding, purchasing gear and trading characters in the future.

## History

The token was originally conceived as part of the [Mainnet plots game](https://main.ethxy.com).  The token was distributed amongst plotowners who constructed a factory on their plot.  The distribution was entirely fair with no allocation going to the team nor the team getting special treatment.

**There was no presale sale.**  All tokens were earned by community members.

<figure><img src="/files/hy0uTApcuKw5mDYykBVF" alt="" width="375"><figcaption></figcaption></figure>

{% hint style="info" %}
Disclaimer: The purchase of SEXY tokens does not constitute an investment contract or any form of investment advice. EthXY has no guarantees or promises about the future value or performance of the token, and the value of the token may fluctuate significantly.

Also note that it might be illegal for you to own SEXY tokens depending on your jurisdiction, check with your local laws.
{% endhint %}


# Sinks

## Introduction

An important component to a healthy token is the robust balance between Sinks and Sources of the token.  Too much source and too little sink and you get token inflation.   Too little source and too much sink and you get token stagnancy where new entrants find extremely high barriers of entry, inhibiting growth of the EthXY ecosystem.

The sign of a healthy ecosystem is one where there is a high velocity of the token changing between different hands.   This section will cover a number of current and future planned features.  Upcoming features will be detailed as we draw closer to launch time. General outlines were included to provide the complete picture for token utility.

## Sexy Bonus Bets

Players are able to place "Bonus bets" on their hand using the SEXY token.  Players can choose to bet 1 SEXY, 10 SEXY, or 100 SEXY per hand.  The bonus bet sizing determines the size of the jackpot payout.

This represents our fastest sink of SEXY as players will need to constantly replenish in order to play the bonus games.  Once a player wins a jackpot, the pooled SEXY will accumulate into a single hand.  For all other players, they have to purchase SEXY on the open market.

The beauty of having payouts being denominated in SEXY is the fact that in the event SEXY's price may rise, (not financial advice nor a guarantee) the payout appeal also rises.  If a player were to acquire SEXY when it is cheap, the playing the bonus can be favorable at a time when the token price is higher.

For particularly large Jackpots, vesting may be employed to minimize direct impact to market.

## Limited Edition Prestige Gear

A variety of gear is made available to players for purchase using SEXY.  The gear is available for a limited period of time and represent premium loot for players seeking to make their characters more rare.

## Sexy Raids

Players will be able to expend 100 SEXY tokens to embark on special raids.  These raids are played against the CPU and will represent increasing difficulty.  At its highest difficulty, the players who can defeat the CPU will be eligible for top-of-the-line gear rewards.

Raids are gear dependent.  You'll stand more of a chance against these bosses with better gear.  Bring your A+ game.

## Character Marketplace

Players will be able to acquire rare loot that are no longer obtainable through the Character Marketplace.  The marketplace will be denominated with SEXY tokens.  As the quantity of rare loot is limited, characters with unobtainable gear will be in demand.  (Does not constitute financial advice, promise nor guarantee.)

{% hint style="info" %}
Disclaimer: The purchase of SEXY tokens or characters does not constitute an investment contract or any form of investment advice. EthXY has no guarantees or promises about the future value or performance of the token or characters, and the value of the token or character may fluctuate significantly.

Also note that it might be illegal for you to own SEXY tokens or characters depending on your jurisdiction, check with your local laws.
{% endhint %}


# Sources

## Introduction

The ability of a protocol to reward its users for behavior beneficial for the collective is one of the most powerful forces to grow the ecosystem.&#x20;

## Reward Seasons

At the end of each reward season, a portion budgeted for the EthXY community will be distributed according to that season's point mechanism.  The criteria will be different for each season, based on EthXY's most critical needs.

These rewards will vest weekly over a minimum of 3 months to minimize direct inflationary pressure.

Legacy players of EthXY plots, EthXY NFT, and Eth.id domains will be treated as participants of Season 0 rewards.   Season 0 rewards will vest over 3 months starting in December.

In Season 1, also known as the "Great Degen Race", players are currently competing for score and points.  Participants will be given proportional rewards once Season 1 is over and Season 2 begins.  Season 1 participants will also vest their rewards similar to Season 0 participants to minimize impact on the market.

We believe those who help EthXY grow and succeed should also reap the rewards.

{% hint style="info" %}
Disclaimer: The purchase of SEXY tokens or characters does not constitute an investment contract or any form of investment advice. EthXY has no guarantees or promises about the future value or performance of the token or characters, and the value of the token or character may fluctuate significantly.

Also note that it might be illegal for you to own SEXY tokens or characters depending on your jurisdiction, check with your local laws.
{% endhint %}


# Token Distribution

## Allocation

Supply of 100M SEXY over the course of 4 to 5 years.  If you are familiar with BLUR, you will notice we follow a similar schedule. The initial 4 to 5 year allocation is as follows:&#x20;

* 54% to EthXY community members: *`54,000,000 SEXY`*&#x20;
* 28% to past and future team members with 4-year vesting: *`28,000,000 SEXY`*&#x20;
* 16% to investors with 4-year vesting: *`16,000,000 SEXY`*&#x20;
* 2% to advisors with 4 to 5-year vesting: *`2,000,000 SEXY`*&#x20;

SEXY will vest to the community treasury on a continuous basis according to the following schedule:

<table><thead><tr><th width="104.66666666666666">Year</th><th>Community Treasury</th><th>Distribution %</th></tr></thead><tbody><tr><td>Year 1</td><td>14,046,009 SEXY</td><td>40%</td></tr><tr><td>Year 2</td><td>10,534,507 SEXY</td><td>30%</td></tr><tr><td>Year 3</td><td>7,023,005 SEXY</td><td>20%</td></tr><tr><td>Year 4</td><td>3,511,502 SEXY</td><td>10%</td></tr></tbody></table>

<figure><img src="/files/GFtxOLAeKTZyAmhU2O4d" alt=""><figcaption></figcaption></figure>

### Release Schedule

Allocations for team, investors and advisors will be on a 1 year cliff then vesting linearly.  The plan was formulated in this way to incentivize long-term value creation and retention.

<figure><img src="/files/UK8J3BYBYuLMDE9ZYhdE" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Disclaimer: The purchase of XY tokens, SEXY tokens or characters does not constitute an investment contract or any form of investment advice. EthXY has no guarantees or promises about the future value or performance of the token or characters, and the value of the token or character may fluctuate significantly.

Also note that it might be illegal for you to own XY tokens, SEXY tokens or characters depending on your jurisdiction, check with your local laws.
{% endhint %}


# What is Age of Heroes?

## Introduction

EthXY: Age of Heroes is our latest chapter in the EthXY Saga.  This age will include brand new character mechanics, PvE (player vs. environment) raid gameplay and open world PvP (player vs. player) gameplay.  Your character plays center stage where gameplay will focus on strengthening your character and enjoying the strength of your character.

In your journey, you'll encounter a variety of epic bosses, be able to loot incredible gear, feel your power as it grows over time.

## Timeline

**Thursday March 14th:**  Announcement of character progression mechanics.

**Late March:** Further announcements of Age of Heroes.  Publishing the mechanics of PvE and PvP gameplay and loot system.

**Early April:** Character Leveling goes live.  Characters start accruing training points (TP) and gaining attribute points (AP).

**Early April:** First raid (????????)) goes live.  Characters start accruing experience points (XP) and levels (LVL).  Characters can loot uncommon (T1)-tier gear.  If you're lucky, you can loot the ???.

**Late April:** Open world release.  Players can engage in unrestricted PvP with each other.

**Early May** Second raid (????????)) goes live.  Characters can loot rare (T2)-tier gear.  If you're lucky, you can loot the ???.

**Late May:** Third raid (????????) goes live.  Characters can loot epic (T3)-tier gear.  If you're lucky, you can loot the ???.

**Early June:** Fourth raid (????????) goes live.  Characters can loot epic (T4)-tier gear.  If you're lucky, you can loot the ???.

**Early July:** Fifth raid (????????) goes live. Characters can loot legendary (T5)-tier gear.  If you're lucky, you can loot the ???.

## Teaser

<figure><img src="/files/LmbGEEMhiII9qyiP5pHJ" alt=""><figcaption><p>Sneak peek as to what is to come</p></figcaption></figure>


# What is EthXY?

Players can bet 0.01 ETH, 0.1 ETH or 1 ETH.  Players are randomly matched with another player of the same denomination.  Each player receives 2 cards.  A community board of 5 cards is drawn.  The player with the best 5 card hand out of the 7 cards available (the player's 2 cards and the shared 5 community cards) wins the round and collects the pot.  The game is played on-chain on the Base network with randomness guaranteed by the blockchain.

## What makes EthXY unique?

EthXY takes place entirely within a Telegram chat (available at <https://t.me/ethxy>).  It doesn't require a separate app or website, minimizing the friction to jump in the game.  Players can play within their spare time, each game taking only 20 seconds to play.

The EthXY economy is unique in that its facilitated by the trading of characters with rare loot.  Characters, not items individually, are bought and sold allowing collectors to complete their loot collection, which is made up of all loot from all characters owned.

While a player holds SEXY within EthXY it is considered "staked" with a unique EthXY twist.

<figure><img src="/files/ixPUcAdsaCpCTXYCT6ak" alt=""><figcaption><p>The very first EthXY 1 ETH game played</p></figcaption></figure>


# Getting Started

Game link: <https://app.ethxy.com>

## Go to Web app

1. Navigate to <https://app.ethxy.com> using your mobile device, desktop, laptop browser.
2. Optionally you have the ability to install the website as an app using the "Share" button -> "Add to homescreen."

<figure><img src="/files/oml2PVr85coTQ45OoFbK" alt=""><figcaption></figcaption></figure>

3. Type your email in, read the terms of service and make truthful assertions based on your status.  An authentication email will be sent with a six digit login code.

<figure><img src="/files/52CiiKLT4dXuVgmAvJ0z" alt=""><figcaption></figcaption></figure>

4. Once logged in, you will be asked to create your first character.   You can customize your hair length, hair color, eye color, skin color and character class.

<figure><img src="/files/GBlqUPHXPUlinv021vM6" alt=""><figcaption></figcaption></figure>

5. Once you finish your character design, you'll be asked to name your character.   You will be asked to deposit 0.033 ETH to begin your journey.  Of this sum, if you select a Basic Price name, only 0.01 ETH will be used towards purchasing your name, the remaining 0.023 ETH will be inside your EthXY balance that can be withdrawn.<br>

   <figure><img src="/files/Xpp3VP8Ts6bGt3ZIfTA8" alt="" width="375"><figcaption></figcaption></figure>
6. Premium names are available at higher prices.
7. Once you purchase fund your EthXY wallet above the required balance of 0.033 ETH, you'll be able to reserve your name and move into gameplay.
8. Tap on the "Play game" button at the bottom of the screen to start your first game!

<figure><img src="/files/NdxboINvNvex5jKnXbZB" alt=""><figcaption></figcaption></figure>

## Depositing to your EthXY Wallet

1. You'll be asked to deposit at least **0.033 ETH** to start your adventure.  Of this, **only** **0.01 ETH** will be used to purchase a name of the cheapest price.  The remainder will be available for withdrawal.   You can deposit by sending Eth directly to the address using **Ethereum Mainnet or Base**.  After you have deposited, click on "Refresh Balance".
2. Optionally, you can also use the accompanying deposit website located at <https://ethxy.com/deposit>. Type in your deposit code, connect your wallet, choose the amount to deposit and click on send.

<figure><img src="/files/ByTZSH2sxmOfIvKPs8sO" alt=""><figcaption></figcaption></figure>

3. After depositing, you'll move onto the fun part which is creating your first character!

{% hint style="info" %}
PLEASE BE CAREFUL OF SCAM WEBSITES.  We have received reports of scammers creating fake deposit websites.  The official website is located at [**https://ethxy.com**](https://ethxy.com)**.**
{% endhint %}

## Deprecated: Start chat with Telegram bot

1. Navigate to <https://t.me/ethxy> or start a chat with [@ethxy](https://t.me/ethxy) on Telegram directly.

<figure><img src="/files/8u7D3EO8nYg94LTnV3dj" alt="" width="375"><figcaption></figcaption></figure>

2. Click on "Send Message" then tap on "Start".
3. Please note our [Terms of Service](https://ethxy.com/terms) and the fact that we expressly prohibit usage of EthXY by an individual located in or residing in a prohibited jurisdiction.

<figure><img src="/files/3MAgHjJQSvi7zemlqZYR" alt="" width="375"><figcaption></figcaption></figure>

4. Enter your email for 2-factor authentication (2FA).  We do not use your email for any other purpose than for funds withdrawal.

<figure><img src="/files/nqycMzhB5vsUTh3R6qrL" alt="" width="375"><figcaption></figcaption></figure>


# Characters

Game link: <https://app.ethxy.com>

## Character introduction

Characters are your individual avatars that go into battle for you.  Currently, players can make up to 5 characters for their Telegram account.  When players first sign up for EthXY, they will be asked to create their first character.

## Name selection

The first step to create a character is picking a name.  Character names are unique in EthXY.  Once a name has been selected, it's not possible to change it so please choose carefully!   Names must follow the following guidelines:

* Alphanumeric (A-Z, 0-9), case-insensitive
* Limited to 16 characters
* Nothing vulgar or containing profanity

Names are priced starting from 0.01 ETH.  Names are priced with the following general guidelines:

* 4+ character names are priced at 0.01 ETH.
* 3 character names like "Abc" or"Xyz" are priced at 0.1 ETH.
* Common names like "John" or "Dan" are priced at 0.5 ETH.
* 2 character names like "Xy" or "Ab" are priced at 1 ETH.
* 1 character names like "A" or "0" are priced at 10 ETH.

As characters will be tradable in the future, keep in mind the name may play a factor in determining the value of your character.

## Character creation

After picking a name, players will be asked to customize their character.  There are five elements that can be customized:

1. Hair type (Long or short)
2. Hair color - Pick from available colors or choose your own [hex color](https://htmlcolorcodes.com/color-picker/)! &#x20;
3. Eye color - Pick from available colors or choose your own [hex color](https://htmlcolorcodes.com/color-picker/)! &#x20;
4. Skin color - Pick from available colors or choose your own [hex color](https://htmlcolorcodes.com/color-picker/)! &#x20;
5. Character class (Farmer, Priest, Adventurer, Trader, Noble)

<figure><img src="/files/slW43Q56h1RoJO5EFWTo" alt="" width="163"><figcaption></figcaption></figure>

Players able to create truly one-of-a-kind unique characters that are differentiated from others.

&#x20;![](/files/tieMjk58PVzyxKWbzU6e)![](/files/UMEBBfWqtjXmNfoF8VmW)<img src="/files/DSfPKpkoyor0eRF6Fvvb" alt="" data-size="original"><img src="/files/Et8Q5hlyFDwzFSAQhqyP" alt="" data-size="original">![](/files/SOr6hfpUdhNT2Ndl4gbS)

## Character classes

At the moment, the different character classes only provide cosmetic differences in starting apparel.  This is subject to change in the future with expanded gameplay.

<div align="center" data-full-width="true"><figure><img src="/files/135JG9cD3HV63kNR57r8" alt=""><figcaption><p> 🙏 Priest</p></figcaption></figure></div>

<figure><img src="/files/DyqP3WTaxdnz5A1ShlqU" alt=""><figcaption><p>🪙 Trader</p></figcaption></figure>

<figure><img src="/files/TMuskvhz742CCvrXJmQA" alt=""><figcaption><p>🧑‍🌾 Farmer</p></figcaption></figure>

<figure><img src="/files/xjo7O1WPWP48Fs9zz04w" alt=""><figcaption><p>👑 Noble</p></figcaption></figure>

<figure><img src="/files/vj9OlOMVPVjJYtcaFzRp" alt=""><figcaption><p>⛰️ Adventurer</p></figcaption></figure>

## 👑 Noble class

The Noble character class is reserved for prior participants of the EthXY plots game.  The requirements are:

1. Be a current [Mainnet plot owner](https://main.ethxy.com) or
2. Be a [Base plot owner](https://base.ethxy.com) prior to November 1st, 2023.

If you qualify with one of these two criteria, you can verify your wallet using <https://ethxy.com/verify>.  After verifying with your Telegram username, you'll be able to make a Noble character.

## Tagline

After completing customizing the looks of your character, you'll be asked to provide a tagline for the character to say before battle.

You have the option to either use the "Randomize" feature for AI to come up with a tagline or you can write your own tagline. &#x20;

Guidelines for taglines:

* Due to rendering limitations, taglines can only take alphanumeric (a-z0-9) characters and punctuation.
* Taglines can fit a maximum of three lines or around 16 words.
* Please do not use any profanity or vulgarities.

<figure><img src="/files/ELujd4Ja1igkSiZuJR6H" alt=""><figcaption></figcaption></figure>


# Game

Game link: <https://app.ethxy.com>

## Game introduction

After you create your character, you'll be asked to play a game.

<figure><img src="/files/cTkyOoHOoizFG4vgwEXI" alt=""><figcaption></figcaption></figure>

Pressing on "Play game" will get you started on your first game!  After your first game, you'll be given a choice of denominations to play in the future.

## Game loading

As the game is on-chain, your action to play must be logged on the blockchain.  Thanks to Base's 2-second mining times, the mining process should only take a short moment.

<figure><img src="/files/7litFtmPD3UQdqs6KwDG" alt=""><figcaption></figcaption></figure>

After your transaction is mined, you'll move onto the Matchmaking phase where it'll look for another player playing the same denomination.  For the 0.01 ETH and 0.1 ETH denominations, your opponent should be found fairly quickly.  For the higher 1 ETH denomination, it might require a longer period of time.

<figure><img src="/files/qzrPDbBfcgx7cRmkHmQG" alt=""><figcaption></figcaption></figure>

Once your opponent has been found, you'll see a "Prepare for Battle" loading screen.  This is presented when your game is being dynamically generated for viewing.

<figure><img src="/files/m1yCjOEvvEIbqERMyX0N" alt=""><figcaption></figcaption></figure>

## Game components

Once the game loads, you'll see the game board.

<figure><img src="/files/3f09l6eTzY7O3CE6IRMx" alt=""><figcaption></figcaption></figure>

### Character info

<figure><img src="/files/wnLXB9OjaGSsarKsMLwk" alt="" width="134"><figcaption></figcaption></figure>

Your character will always appear on the **right side** during a battle.  At the top, you'll see your name, your rank, your level, and your class type denoted by your class emoji [🧑‍🌾](https://emojipedia.org/farmer)[🙏](https://emojipedia.org/folded-hands)[👑](https://emojipedia.org/crown)🪙⛰️.

### Your cards

<figure><img src="/files/v3hptSuT08XeEPoa4Tde" alt="" width="256"><figcaption></figcaption></figure>

Below your character you'll see your two hole cards.  These two cards are your private cards that only you can use to make a hand.  The % shown to the left of the cards represents your odds of winning given the current information revealed by the board.

### Game info

<figure><img src="/files/WqBmB8syo4Wc8fAo7Mld" alt="" width="208"><figcaption></figcaption></figure>

At the center of the footer is the game info.  Here it will show you what stake (0.01 ETH, 0.1 ETH, 1 ETH) the game is being played.  Below the stake is the Game Number.  Using the game number, you can easily access footage of your game by going to [https://ethxy.com/game/\[GAME\_NUMBER\]](https://ethxy.com/game/29983).

### Community cards

<figure><img src="/files/9nUSnSZsVsI0y1qxnyZZ" alt="" width="375"><figcaption></figcaption></figure>

<figure><img src="/files/Dqg8zl7yNMliSIxiNspK" alt="" width="375"><figcaption></figcaption></figure>

The community cards are shared between yourself and your opponent.  Anyone can use the community cards to complete their five-card hand.  They are revealed gradually raising suspense as the game progresses to completion.

### Determining the winner

<figure><img src="/files/ToVQxeEXEnJDU6OfabhN" alt="" width="375"><figcaption></figcaption></figure>

Once all 5 community cards are visible, the winner is determined by comparing the best 5 card hand out of the 7 cards each player has access to (5 community cards + 2 player hole cards).  Standard poker hand rankings apply to determine the winner.

Cards will be denoted \[Card Value]\[Suit Color].  For example, As would mean Ace of Spades.  5h would mean 5 of Hearts.

In order of strongest hand to weakest:

<table><thead><tr><th width="172">Hand</th><th>Description</th></tr></thead><tbody><tr><td>Royal Flush</td><td>A, K, Q, J, 10 all of the same color (ex: As, Ks, Qs, Js, 10s)</td></tr><tr><td>Straight Flush</td><td>5 cards in a row of the same color (ex: 2h, 3h, 4h, 5h, 6h)</td></tr><tr><td>Four-of-a-kind</td><td>4 cards of the same value (ex: 5s, 5h, 5d, 5c)</td></tr><tr><td>Full House </td><td>3 cards of the same value and 2 cards of the same value (ex: As Ah Ac 7h 7c)</td></tr><tr><td>Flush</td><td>5 cards of the same color (ex: Ah Jh 8h 4h 2h)</td></tr><tr><td>Straight</td><td>5 cards in a row (ex: 2h 3c 4d 5h 6s)</td></tr><tr><td>Three-of-a-kind</td><td>3 cards of the same value (ex: 3c 3h 3d)</td></tr><tr><td>Two pair</td><td>2 cards of the same value and another 2 cards of the same value (ex: 4h 4c 9s 9d)</td></tr><tr><td>One pair</td><td>2 cards of the same value (ex: Kh Kd)</td></tr><tr><td>High card</td><td>A single highest card (ex: As)</td></tr></tbody></table>

After the winner is determined, the pot is automatically deposited inside your EthXY wallet.

### Protocol fee

The protocol fee as denoted below is levied on the pot of the game, dependent on the denomination of the game played.

| Denomination | Fee  |
| ------------ | ---- |
| 0.01 ETH     | 2.5% |
| 0.1 ETH      | 2%   |
| 1 ETH        | 1.5% |

### Invite code

After the game, the winner's referral code is displayed, inviting any viewers of the game to join EthXY.  If a user joins using the winner's code, they will get 1 REP adding to their reputation score and +10 points.

<figure><img src="/files/hMCW6kNp4CtrPbhv6JSU" alt="" width="375"><figcaption></figcaption></figure>

### Full game in action

<figure><img src="/files/QRq7RnqjlhTqvtqSMtWM" alt=""><figcaption></figcaption></figure>

### After the game

After the game is played, there are two options available: "View rewards" or "Play again".  Tapping on "Play again" will start another game with the same denomination that you just played.

<figure><img src="/files/nLTCHzwNZsMs6J1l63Aq" alt="" width="375"><figcaption></figcaption></figure>

After the game is played, there are two options available: "View rewards" or "Play again".  Tapping on "Play again" will start another game with the same denomination that you just played.

### View rewards

Tapping on "View rewards" will show you your character sheet.  Here it covers your current level progress and reputation progress.

<figure><img src="/files/1Ui2PVgSp9TPoBBvLamr" alt=""><figcaption></figcaption></figure>

### Experience gain

Experience gained varies based on the denomination game that you just played and your current level.  The level cap is currently 30.  The table below gives you a guide for XP:

| Your Level    | 1-10   | 11-20  | 21-30   |
| ------------- | ------ | ------ | ------- |
| 0.01 ETH Game | 1 XP   | 0.1 XP | 0.01 XP |
| 0.1 ETH Game  | 10 XP  | 1 XP   | 0.1 XP  |
| 1 ETH Game    | 100 XP | 10 XP  | 1 XP    |

### Reputation gain

Reputation is gained strictly by referrals.  For every referral, you gain 1 RP.   There are up to 60 Reputation Levels.


# Main Menu

Game link: <https://app.ethxy.com>

## Main Menu introduction

After you play your first game, you'll come to the main menu.  This is your home base with all of your common activities like managing your character, viewing your balance, exploring latest EthXY updates and starting new games.

After your first time, you can return to the main menu at any time by typing "/start" into the game.

## EthXY updates

At the very top of the main menu is a graphic that explains the latest patch.  Here you'll see any new loot that has been added to the game along with any new features or newsworthy events about EthXY.

<figure><img src="/files/8Z2QzLs8C8boegkHybCj" alt=""><figcaption></figcaption></figure>

## Character details

Next you'll find details about your currently active character.  You'll see your character's portrait along with their Level, Reputation, Tagline and Points.  Please note that the points are bound to your account, not to your individual character.

<figure><img src="/files/DhObwLJkPghL0b7RsfbE" alt=""><figcaption></figcaption></figure>

### Tagline

You're able to modify your tagline by pressing the "Tagline" button.  Similar to the first time you made a character, you can either come up with your own or randomize an AI generated tagline.

<figure><img src="/files/IovI8jdOrfbJ4XgcmeXe" alt="" width="375"><figcaption></figcaption></figure>

After you have entered a tagline, you'll get a preview of your new tagline.  You can choose to accept or continue to edit.

<figure><img src="/files/Cfl44BSUcPZQdp8vZQFx" alt="" width="375"><figcaption></figcaption></figure>

After you have entered a tagline, you'll get a preview of your new tagline.  You can choose to accept or continue to edit.

### Gear

If you press the "Gear" tab, you'll be able to toggle pieces of loot you've collected on your character.

<figure><img src="/files/NYAbwjL5Vo89K2QGXA9L" alt="" width="182"><figcaption></figcaption></figure>

Tap on a piece of gear to toggle your gear.  In this example, we have turned on "Lucky Red Armor".  You'll see that the preview updates with your newly selected gear.

<figure><img src="/files/BvNYygrIAeeDS12lqK9m" alt="" width="174"><figcaption></figcaption></figure>

### Referrals

Below your character is the referral panel.  Here you will find your invite code and invite link.  Whenever someone uses your invite link to join EthXY, you gain 1 RP that will level your reputation.  Here you will also find our social media links.

<figure><img src="/files/OcrRJTc853X5FMKWLRxQ" alt=""><figcaption></figcaption></figure>

### Balance

You'll find information about your EthXY wallet next.  Here you will find your address, your balance, option to deposit and withdraw.  Importantly, you'll find your **"Deposit Code"** that you'll need when making SEXY prestige gear purchases or depositing from the website.

<figure><img src="/files/xRPpOjYleOdKJaJrjhaf" alt=""><figcaption></figcaption></figure>

### Withdraw

To withdraw your funds, tap on the "Withdraw" button.  The app will send you a confirmation code to your email.  You'll then be asked to provide an Ethereum address to withdraw your balance to on the Base Chain.

<figure><img src="/files/4xkqcQOoEUQZl1ITofO7" alt="" width="351"><figcaption></figcaption></figure>

Once you have entered your OTP code from email, the system will give you an option for withdrawing a certain amount or the full amount.

<figure><img src="/files/RFq94fYvWXieMyCbH5e2" alt="" width="364"><figcaption></figcaption></figure>

Once you have selected the amount, your withdrawal will be processed promptly within two seconds, thanks to Base Chain's fast block times.

<figure><img src="/files/cnEH3J3osD7qF8N8Lfa9" alt="" width="375"><figcaption></figcaption></figure>

### Start game

At the very bottom is the option to start a 0.01 ETH, 0.1 ETH, or a 1 ETH game.  Tapping on one of these options will start a brand new game.

<figure><img src="/files/0FsBi2n4HP0K7sp4ftZ0" alt="" width="501"><figcaption></figcaption></figure>


# How to Get Loot

Game link: <https://app.ethxy.com>

## Loot card

Every three games played will qualify you to draw a loot card.

<figure><img src="/files/kNnKhY2TN0INpJtpOcZS" alt="" width="375"><figcaption></figcaption></figure>

A card will be randomly selected from Ace-King.

<figure><img src="/files/uYPu7GJ41kjDetPynkCW" alt="" width="375"><figcaption></figcaption></figure>

The goal is to collect all 13 cards.  Note that it is possible to get a duplicate loot card that you have previously received!   This is designed to be part of the challenge.  This makes it such that when you see characters with loot, you understand that it took real effort in achieving it.

<figure><img src="/files/55Q2VMHACzMjLlu83XJN" alt="" width="497"><figcaption></figcaption></figure>

Once all 13 cards are collected, you'll see the loot spinner.  This spinner will determine which loot you win.  There are protections in place to ensure that you will not repeat a piece of loot that you have already won.

<figure><img src="/files/ZKXiKKi4NecxLyUbaGEG" alt="" width="375"><figcaption></figcaption></figure>

Once you have won a piece of loot, you can equip it and show it off during your next battle!

<figure><img src="/files/6B3fnvN0XHQFxLqqqFD2" alt=""><figcaption></figcaption></figure>

## Daily card

Similar to the loot card, the first 3 loot cards collected each day gives you a daily card.  Players can only get one daily card per day.

<figure><img src="/files/NwlcWE0zagNOLbdmrTJC" alt="" width="375"><figcaption></figcaption></figure>

Similar to the loot card, the first 3 loot cards collected each day gives you a daily card.&#x20;

<figure><img src="/files/36iWjW6JZ0WsP7timqA7" alt="" width="375"><figcaption></figcaption></figure>

Once all 13 daily cards are collected, an epic piece of loot is rewarded, commensurate to the difficulty of completing the daily deck.

<figure><img src="/files/9T1qKGNpHOjwct3Zae0s" alt="" width="495"><figcaption></figcaption></figure>

## Weekly loot

Each week, there are a set number of weekly games to be played.

<figure><img src="/files/TfRKaVLVJKgZG29kC7d0" alt="" width="375"><figcaption></figcaption></figure>

Playing all of these games for the week qualifies you to get the exclusive weekly loot.

<figure><img src="/files/1Vs6qf3AqPNiejiPuRVG" alt="" width="375"><figcaption></figcaption></figure>

The weekly loot is only offered once during that week.  Afterwards the loot will not be available for direct sale or obtainable other than to purchase a character with that loot.

<figure><img src="/files/dD2H6F0Ei8r6Co0Nh6jy" alt="" width="375"><figcaption></figcaption></figure>

## Prestige gear purchases

Occasionally prestige gear will be offered for sale through the website for SEXY tokens.

<figure><img src="/files/OfHTIEGbDAgnFgVCCHCo" alt="" width="375"><figcaption></figcaption></figure>

These items are offered for a limited time.  These will be immediately added to your inventory after purchase from the website at <https://ethxy.com>.


# Loot Rarity

Game link: <https://app.ethxy.com>

## Introduction

An important component to a character's value is the rarity of loot that character possesses.  The loot rarity may derive from extraordinarily high price, weekly loot exclusivity, or difficulty in obtaining the item like daily loot completion.

## Loot no longer obtainable

<table><thead><tr><th width="488">Loot</th><th>Count</th></tr></thead><tbody><tr><td>Lucky Red Armor (100k SEXY Prestige)</td><td>7</td></tr><tr><td>Centurion Helm (Week 1 Weekly Loot)</td><td>77</td></tr><tr><td>Butterfly Axe (Week 2 Weekly Loot)</td><td>68</td></tr><tr><td>Midas Golden Raiment (2000 SEXY Prestige)</td><td>10</td></tr><tr><td>Simian Pelt (500 SEXY Prestige)</td><td>16</td></tr><tr><td>Skull Mask (Week 3 Weekly Loot)</td><td>32</td></tr><tr><td>Water Soaker (Week 4 Weekly Loot)</td><td>26</td></tr><tr><td>Cowboy Hat (Week 5 Weekly Loot)</td><td>47</td></tr><tr><td>Santa Hat (Holiday Loot)</td><td>704</td></tr><tr><td>Viking Horns (Week 6 Weekly Loot)</td><td>41</td></tr><tr><td>Party Hat (Holiday Loot)</td><td>77</td></tr><tr><td>Gator Gun (Week 7 Weekly Loot)</td><td>15</td></tr><tr><td>Blazing Broadsword (Week 8 Weekly Loot)</td><td>27</td></tr><tr><td>Duck Cap (Week 9 Weekly Loot)</td><td>12</td></tr><tr><td>Helm of Dominance (Week 10 Weekly Loot)</td><td>10</td></tr></tbody></table>

## Rare loot still obtainable

<table><thead><tr><th width="489">Loot</th><th>Count</th></tr></thead><tbody><tr><td>Brutal Armor (1000 SEXY Prestige)</td><td>6</td></tr><tr><td>Feline Pelt (500 SEXY Prestige)</td><td>6</td></tr><tr><td>Samurai Armor (Daily Card Loot)</td><td>3</td></tr><tr><td>??? Undiscovered loot</td><td></td></tr><tr><td>??? Undiscovered loot</td><td></td></tr></tbody></table>

{% hint style="info" %}
Disclaimer: The purchase of SEXY characters does not constitute an investment contract or any form of investment advice. EthXY has no guarantees or promises about the future value or performance of the character, and the value of the token may fluctuate significantly.

Also note that it might be illegal for you to own SEXY characters depending on your jurisdiction, check with your local laws.
{% endhint %}


# On-Chain Implementation

Game link: <https://app.ethxy.com>

## Introduction

Each game on EthXY is conducted on-chain.  The future blockhash on the Base chain is utilized to minimize vectors for exploitation randomness for determining player cards and the board.

Poker Smart Contract: <https://basescan.org/address/0x46EbAa6dF85900200B6b6CF15248F3F1adcA13b2>

### Game Initiation and Player Commitment

1. **Committing to a Game**: A user commits to playing a game by calling the `start_game` function and specifying a denomination and character ID. This action sets the player as a pending player for the chosen denomination.
2. **Matching with Another Player**: If there's already a pending player for the selected denomination, the new player is matched with this pending player. If not, the new player becomes the pending player until another player joins.

### Game Start and Block Hash Dependence

1. **Game Start**: When two players are matched, the game starts. The smart contract records the starting block number of the game.
2. **Block Hash Dependence**: The outcome of the game is determined based on the hash of a future block (specifically, the block number at the start of the game plus a constant block delay, defined by `BLOCK_DELAY`).

### Finalization and Card Generation

1. **Triggering Finalization**: Once the future block (determined by the start block and `BLOCK_DELAY`) has passed, anyone can call `close_game` to finalize it.
2. **Generating Cards Using Block Hash**: The block hash is used to generate random cards for each player. The card generation process involves a bit rotation technique to maximize randomness and utility of the block hash. Bit rotation allows us to generate up to 256 valid card games from a single block hash.

### Determining the Winner and Handling Ties

1. **Evaluating Hands**: Using the generated cards, the contract evaluates the hands of both players to determine the winner. This is done through the `PokerChecker` interface to an external contract, specialized only in judging a winner between two poker hands.
2. **Handling Ties**: In case of a tie, the contract has specific logic to resolve it, ensuring a fair outcome. Through bit rotation, a new set of cards is drawn based on the same (bit-shifted) block hash. This allows the game to continue without delaying for a further block.

### Bit Rotation for Enchanced Randomness

* **Purpose**: Bit rotation is used to enhance the randomness of card generation from a single block hash and to increase the number of games that can be generated from a single block hash.
* **Mechanism**: By rotating the bits of the block hash, the contract can effectively create multiple distinct pseudo-random outcomes from a single hash. A block hash is a random sequence of 256 bits, and by shifting by 1, we can deterministically generate another sequence of random 256 bits. Because cards are generated from 4 bits at a time, this results in a commpletely different set of cards each time we shift the block hash by 1.
* **Usage in Contract**: The `_rotate_bits` function performs this operation. It takes a `bytes32` hash and a number of bits to rotate, returning a new `bytes32` hash. This is done for every new game we generate based off a block hash, or in the case of a tie between two generated hands.
* **Implication for Game Limit**: Because a block hash is 256 bits long, we can shift up to 256 times before we end up "cycling" through and repeating cards. This technique allows up to 256 random games per block, significantly increasing the capacity of the contract to handle multiple games within the same block. Without bit rotation, the number of games per block would be limited, potentially causing delays in game creation and finalization.

## Technical Breakdown

### Key Variables and Constants

1. `current_game_id`: Stores the ID of the current game.
2. `games`: A hash map that tracks all games using their ID.
3. `checker`: The address of a contract used to evaluate poker hands.
4. `fee_recipient`: Address where fees are sent.
5. `fee_rate` & `fee_rates`: Represents the fee rate; `fee_rates` is mapped by `Denomination`.
6. `base_amount`: A constant representing the base amount of ETH for stakes.
7. `BLOCK_DELAY`: The constant number of blocks to wait for game finalization.
8. `pending_players`: Tracks players waiting for a game, mapped by `Denomination`.
9. `enabled`: Boolean to enable or disable the game.
10. `denomination_enabled`: Tracks which denominations are enabled.
11. `PERMANENT_SHUTDOWN`: Boolean for irreversible shutdown of the game.
12. `manager` & `pending_manager`: Addresses for contract management.
13. `super_admin`: A constant address with high-level control.
14. `block_hashes`, `games_per_address`, `games_per_char_id`, `block_draw_counter`: Various mappings for game management.

### Structs and Enums

* `Character`: Represents a player with address and ID.
* `Game`: Defines a game with two players, amount, start block, and denomination.
* `Denomination`: Enum for various ETH denominations.

### Events

* `GameStarted`, `PendingPlayer`, `GameEnded`, `Cards`, `Outcome`, `Tie`: Used for logging different stages and outcomes of games.

### Interfaces

* `PokerChecker`: An external contract to evaluate poker hands.

### Functions

1. `__init__`: Constructor to initialize the contract.
2. `_rotate_bits`: Internal function for bit manipulation.
3. `set_fee_recipient`, `set_fee_rate`, `set_enabled`, `set_denomination_enabled`, `set_checker`, `set_manager`, `accept_manager`: Functions to change contract settings, restricted to the manager or super admin.
4. `_get_denomination_amount`: Returns the amount of ETH for a given denomination.
5. `compare_hands`: Compares two poker hands using the `PokerChecker`.
6. `_handle_win`: Handles the winning process, transfers funds, and logs the game end.
7. `get_best_hand`: Determines the best hand out of possible combinations.
8. `back_out`: Allows a player to back out of a pending game.
9. `start_game`: Begins a new game or pairs with a pending player.
10. `_get_cards_for_block_hash`, `_get_cards_for_blocknumber`: Generate cards based on block hashes.
11. `close_game`: Finalizes and determines the outcome of a game.
12. `check_pending_games`: Checks for games pending for a specific player or in general.
13. `admin_withdraw`: Allows the super admin to withdraw funds from the contract.

### Security and Game Integrity

* The contract employs various assertions and checks to ensure only authorized users can modify critical settings.
* The `compare_hands` and `get_best_hand` functions use the external `PokerChecker` contract to evaluate poker hands. This allows the PokerChecker contract and the Poker contract to maintain "separation of concerns", making it easier to verify each is correct for its purpose.
* Game outcomes are determined using block hashes, providing a decentralized and tamper-proof mechanism for randomization.

### Fee Management

* The contract allows setting different fee rates for different game denominations.
* Fees are collected each game and sent to the designated `fee_recipient`.

### Game Logic

* Players can start new games, join pending games, or back out of games they've joined.
* Games are tracked with unique IDs, and the outcome is determined after a predefined block delay.

## Looking at `start_game`

Each game is started by a player calling the `start_game` function.  In the parameters, we have the character id that's playing and the denomination.

<figure><img src="/files/9cmWO2lhA6hl88OVdMhA" alt=""><figcaption></figcaption></figure>

Depending on whether this is the first player to be playing at this denomination or the second, we have a difference in behavior.  **There can only be one player in queue for a denomination.**

As soon as the second player comes, the smart contract emits a `GameStarted` event with the player addresses and the `gameId`.  This `gameId` is immutable and is forever linked to this game between the players listed.

<figure><img src="/files/CiABMSdKuOc0JTjzO86A" alt=""><figcaption></figcaption></figure>

## Looking at `close_game`

The second player invokes the `close_game` function that resolves the game.  Inside the transaction are two key logs: `Cards` and `GameEnded`

`Cards` displays the raw cards for each player as well as the "flop" (which constitutes the full board  containing flop, turn, and river).

<figure><img src="/files/mu5uLToRaAmcnonUhSgp" alt=""><figcaption></figcaption></figure>

`GameEnded` provides a summary of the outcome of the game.  The poker hand strength interpreter runs fully on-chain and can determine the best 5-card hand out of the 7 cards each player has available.  It also records the exact blockhash used to derive the cards allowing for an audit of the gameplay.

<figure><img src="/files/vixX9ImLL6bm9zQowkQw" alt=""><figcaption></figcaption></figure>

## Inspecting your EthXY wallet

We recommend using [Basescan](https://basescan.org/) for examining your EthXY wallet for on-chain activities.  Simply looking at "Transactions" may be misleading as you'll see an assortment of `start_game` and `close_game` transactions.  Remember that **only the second player calls `close_game`!**  This means you'll naturally see an imbalance of `start_game` and `close_game` transactions.  This is not a bug.

To see your wins flowing back into your wallet, click on "Internal Txns"

<figure><img src="/files/RQ8veYkcSlQbhBj1xUWr" alt=""><figcaption></figcaption></figure>

It is here that you'll be able to witness your winnings flying in.  The reason why 0.0195 ETH is coming in (instead of 0.02 ETH) is due to the 2.5% protocol fee levied on the 0.01 ETH denomination games.  0.02 \* (1 - 2.5%) = 0.0195 ETH

<figure><img src="/files/NZ7FjCTLyXTKaODkVj9j" alt="" width="375"><figcaption></figcaption></figure>

## Conclusion

This contract represents a complex and secure system for playing poker on the Ethereum blockchain. Its reliance on block hashes for randomness enhances its trustworthiness and fairness. Additionally, the contract's fee and management features provide flexibility and control to the contract administrators.


# 2024 Roadmap

{% hint style="info" %}
Disclaimer: The purchase of SEXY tokens or characters does not constitute an investment contract or any form of investment advice. EthXY has no guarantees or promises about the future value or performance of the token or characters, and the value of the token or character may fluctuate significantly.

Also note that it might be illegal for you to own SEXY tokens or characters depending on your jurisdiction, check with your local laws.
{% endhint %}

## Introduction

After our exciting start in November 2023, the team has been enthusiastically planning out key features we'd like to tackle in 2024.  What's currently visible represents 10% of the overall team's vision for EthXY.

## Iceberg map

<figure><img src="/files/HYFyf8xhgyNB4fL9PsBK" alt=""><figcaption></figcaption></figure>


# How to Claim Season 0 Rewards

{% hint style="info" %}
Disclaimer: The purchase of SEXY tokens or characters does not constitute an investment contract or any form of investment advice. EthXY has no guarantees or promises about the future value or performance of the token or characters, and the value of the token or character may fluctuate significantly.

Also note that it might be illegal for you to own SEXY tokens or characters depending on your jurisdiction, check with your local laws.
{% endhint %}

1. Go to <https://app.ethxy.com>.

<figure><img src="/files/U2wJCNAiYErZQMu0Zn70" alt=""><figcaption></figcaption></figure>

2. If you have a prior EthXY account from Telegram, you can use your email.  If not, you can use any email.
3. You will need to create an EthXY character in order to redeem Season 0 rewards.&#x20;

<figure><img src="/files/nRoO5tqXJIKQtPAltNyu" alt=""><figcaption></figcaption></figure>

4. You will be asked to select a name.  The cheapest names are available at 0.01 ETH.  The minimum balance to get started is 0.033 ETH loaded in your EthXY Wallet.  If you select a Basic Price name, only 0.01 ETH is used for the name purchase, the remaining 0.023 ETH can be withdrawn immediately.

<figure><img src="/files/23lhcIsvr1zz5JGpuoNT" alt=""><figcaption></figcaption></figure>

5. Once you have created your character, click on the Season 0 Rewards "Verify" button.

<figure><img src="/files/noMtLkUKDlbuQiSeXpjj" alt=""><figcaption></figcaption></figure>

6. Click on "Connect and verify wallet".   The system will ask for you to sign an authentication message.

<figure><img src="/files/eevYnRJs2RVLto9cqmzU" alt=""><figcaption></figcaption></figure>

&#x20;

<figure><img src="/files/BFAHAvfcgl9N7ljYqyi2" alt=""><figcaption></figcaption></figure>

7. If the wallet connected is eligible for rewards, you'll see details for which activity it qualifies for and the wallet rewards associated.

<figure><img src="/files/stcK1yVDHG6rG7oybIJY" alt=""><figcaption></figcaption></figure>

8. You can verify as many wallets as you'd like to the same EthXY account by clicking on "Verify another wallet".

<figure><img src="/files/hsSyLvUTnnT0kuvWfTiq" alt=""><figcaption></figcaption></figure>

9. Your rewards across all verified wallets are summed together. This will be the total amount that becomes claimable over 90 days. The claimable amount increases by 1/90 daily starting on Dec 20, 2023.

<figure><img src="/files/Mmqh5L6iXIHUkXoxLvYn" alt=""><figcaption></figcaption></figure>

10. Start claiming your SEXY rewards by playing arena games. The amount you claim per game depends on the denomination. 5 SEXY for each 0.01 eth game, 50 SEXY for each 0.1 eth game, 500 SEXY for each 1 eth game.\
    \
    These figures were selected to provide sufficient margin above the game fee. By playing arena matches, you also enjoy qualifying for future Season 1 rewards.

<figure><img src="/files/KDXmNFjz4rjeVoqNBOIh" alt=""><figcaption></figcaption></figure>

11. Each day over 90 days your claimable amount will increase.  Feel free to claim every day or wait until March 20, 2024 when all Season 0 rewards vest.  **There will be a 30 day grace period to claim until April 20, 2024.**


# Reward Seasons

**IMPORTANT NOTE: Changes to circulating supply of the SEXY utility token were carefully designed to be gradual, thereby avoiding supply shocks.**

## Introduction

Community rewards are divided into Seasons where participants will be scored based on their performance.  Community members will be sharing from a pool of SEXY tokens budgeted for the season.  After the season is over, reward tokens will vest over 3 months.

## [🧙‍♂️](https://emojipedia.org/man-mage) Season 0 - Legacy Players

"Season 0 Rewards" is the retroactive name for players who were active on the EthXY Plots Game ([Mainnet](https://main.ethxy.com) and [Base](https://base.ethxy.com)), [EthXY NFT](https://blur.io/collection/0x6716e4a2268d4feca147ea3e26fe2665730ba81f)'s and [Eth.id Domains](https://eth.id).

A total of *`3,000,000 SEXY`* will be allocated to prior players, vesting over 3 months.

## [🚀](https://emojipedia.org/rocket) Season 1 - Great Degen Race

The [Great Degen Race](https://x.ethxy.com) is accessible at <https://x.ethxy.com>.  This season highlights creating your first EthXY character and starting your journey.  It credits connection to Social Accounts, making Retweets, holding a balance of SEXY daily.

{% hint style="info" %}
Disclaimer: The purchase of SEXY tokens or characters does not constitute an investment contract or any form of investment advice. EthXY has no guarantees or promises about the future value or performance of the token or characters, and the value of the token or character may fluctuate significantly.

Also note that it might be illegal for you to own SEXY tokens or characters depending on your jurisdiction, check with your local laws.
{% endhint %}


# S0 - Legacy Players

**IMPORTANT NOTE: Changes to circulating supply of the SEXY utility token were carefully designed to be gradual, thereby avoiding supply shocks.**

## Introduction

"Season 0 Rewards" is the retroactive name for players who were active on the EthXY Plots Game ([Mainnet](https://main.ethxy.com) and [Base](https://base.ethxy.com)), [EthXY NFT](https://blur.io/collection/0x6716e4a2268d4feca147ea3e26fe2665730ba81f)'s and [Eth.id Domains](https://eth.id).  These early players were critical in getting things started for EthXY.  We salute them and we wanted to recognize their early efforts of degen.

We have allocated a pool of *`3,000,000 SEXY`* collectively worth about **$1M** at the time of publication to be vested over 3 months.

A snapshot was taken November 18th, 2023 across all products for calculating the reward.

## Score calculation

We created a composite score tied to wallet addresses based on activity across all four products. In each, we utilized the comparable Eth value spent by each address.  The following parameters were applied to combine activity.

| Product                      | Multiplier |
| ---------------------------- | ---------- |
| EthXY Plots (Mainnet + Base) | 94.33%     |
| EthXY NFT                    | 1.13%      |
| Eth.id Domains               | 4.54%      |

These multipliers were selected on basis of relative cost and level of engagement across multiple addresses.

## EthXY Plots

Due to the nature of the game where prior plot owners always make a profit if their plot is bought, this reward program only recognizes the final holders of plots at time of snapshot.

* All SEXY spent on Factories, Town Centers and Museums have been incorporated into the player's score.
* The plots between mainnet and base were naturally normalized through the last Eth price paid for the plot.

The 94.33% allocation of the Season 0 rewards represent 280 days worth of accelerated emissions.

## EthXY NFT

NFT holders during the snapshot have been recognized and had their proportional score of:

`[Number of NFT's Held] / 1010`

to be awarded for the 1.13% allocation of the Season 0 rewards.

## Eth.id Domains

Paid domains and their constituent prices were directly used as score.  Users who had registered free domains, especially en masse, have not been counted in this calculation.

## Vesting and redemption process

A website will be provided under the domain name [**https://ethxy.com**](https://ethxy.com).  **PLEASE MAKE SURE NOT TO CLICK ON ANY SCAM WEBSITES.**  The sum will be vested over 3 months, weekly.  Once the service has been prepared, it will be released through trusted means.

There is no penalty for waiting to claim, the balance will accrue over time, culminating in the full sum after 3 months.  At time of full vesting, there will be an additional **30 day grace period** to claim the reward.

The claim transaction will cost gas and can only be claimed by the exact wallet that had engaged in the legacy product.  Please note that you will have to digitally affirm that you are not from a [prohibited jurisdiction](https://ethxy.com/terms), you will be responsible for taking care of all taxes and other legal requirements for receiving tokens.

{% hint style="info" %}
Disclaimer: The purchase of SEXY tokens or characters does not constitute an investment contract or any form of investment advice. EthXY has no guarantees or promises about the future value or performance of the token or characters, and the value of the token or character may fluctuate significantly.

Also note that it might be illegal for you to own SEXY tokens or characters depending on your jurisdiction, check with your local laws.
{% endhint %}


# S1 - Great Degen Race

**IMPORTANT NOTE: Changes to circulating supply of the SEXY utility token were carefully designed to be gradual, thereby avoiding supply shocks.**

## Introduction

Season 1 kicked off on November 13, 2023.  The [Great Degen Race](https://x.ethxy.com) (GDR) is accessible at <https://x.ethxy.com>.  Players are encouraged to connect their X (Twitter) profile, follow @ethxy and @j\_eth\_id, share their Great Degen Race profile, create a character, play EthXY games and hold a balance of SEXY.

Launch thread: <https://twitter.com/ethxy/status/1724104434039353419>

## Registering

Scroll to the bottom where it says "Claim my EthXY Link".  Clicking on it will open a Twitter connect panel.

<figure><img src="/files/xdfRYGH6MCUHnlMyoJ2q" alt="" width="563"><figcaption></figcaption></figure>

The Twitter connect panel will list the set of permissions that EthXY is requesting.  Please note that EthXY **does not perform any action without your explicit decision.**  Authorizing the app has no immediate effect.

<figure><img src="/files/OVorNvMPhSVMsfe90HY4" alt="" width="188"><figcaption></figcaption></figure>

After you have authorized, you are taken to your Great Degen Race profile.

<figure><img src="/files/1BzOI8Dj55dpwiUtcoap" alt="" width="563"><figcaption></figcaption></figure>

After you have authorized, you are taken to your Great Degen Race profile.

## Profile card

<figure><img src="/files/hv6QSnG9uzxFLhV4P03m" alt="" width="563"><figcaption></figcaption></figure>

Your profile card shows:

* How many views of your page you've received
* How many referrals you had sign up through your Great Degen Race profile
* How many EthXY games you have played
* Your aggregated score for Season 1
* Your share URL for your Great Degen Race profile

## Randomize Great Degens

<figure><img src="/files/t1z2SZYugz3ukFD3BItr" alt="" width="372"><figcaption></figcaption></figure>

Here is an option where you can randomize the two background Great Degens of your profile.  Feel free to customize your profile until you have two Great Degens you admire.

## Social Tasks

<figure><img src="/files/bcslX2d8iO9K3trR5rQq" alt="" width="364"><figcaption></figcaption></figure>

You will see a listing of tasks that can be accomplished.  A [✅](https://emojipedia.org/check-mark-button) means that the task has been accomplished for the moment.  A [❌](https://emojipedia.org/cross-mark) means that the task is available to accomplish to earn score.

<table><thead><tr><th width="222">Task</th><th width="356">Description</th><th>Frequency</th></tr></thead><tbody><tr><td>Setup EthXY profile</td><td>Automatic when you create your profile</td><td>+100 Once</td></tr><tr><td>Follow @EthXY</td><td>Follow the @EthXY Twitter profile</td><td>+100 Once</td></tr><tr><td>Follow @j_eth_id</td><td>Follow the @j_eth_id Twitter profile</td><td>+100 Once</td></tr><tr><td>Share profile page</td><td>One-click Post on Twitter for GDR profile</td><td>+100 Daily</td></tr><tr><td>Retweet tweet</td><td>Retweet latest @EthXY Tweet</td><td>+100 Tweet (Varies)</td></tr><tr><td>Make EthXY Character</td><td>Log into the Telegram EthXY Bot and create your character</td><td>+10k up to 5 times</td></tr><tr><td>Referral</td><td>Anyone that joins the Great Degen Race will contribute 10% of their score to you</td><td>Unlimited</td></tr></tbody></table>

## Wallet Tasks

<figure><img src="/files/Vpxa0TtvtUCTpD50HlC9" alt="" width="362"><figcaption></figcaption></figure>

Holding 1000 SEXY and 10,000 SEXY will provide +100 and +1000 in score daily.  Click on "Verify wallet" to connect your wallet.

<figure><img src="/files/EKd4XOLdE6DECBHUlGUk" alt="" width="351"><figcaption></figcaption></figure>

You will see an option to connect with a variety of wallets.  Pick your wallet of choice.

<figure><img src="/files/t6Qw2iluaopZvNLV7a0L" alt="" width="346"><figcaption></figcaption></figure>

<figure><img src="/files/f2C4GbguIp4btN0PZl4u" alt="" width="334"><figcaption></figcaption></figure>

You will be asked to sign a Sign In with Ethereum (SIWE) signature.  This process costs zero gas, is used to validate that you own the stated wallet address.  After authentication, you will see your balance update.  You may need to manually switch to mainnet to ensure your SEXY balance is visible.

<figure><img src="/files/r9OqElDiedYNhQ0mLmKf" alt="" width="375"><figcaption></figcaption></figure>

After your balance loads, you'll be able to click on "Claim score".

<figure><img src="/files/5bAu4mKwwXVkLHzybf4G" alt="" width="368"><figcaption></figcaption></figure>

## Create character

You'll have noticed the largest score boost is reserved for creating an EthXY character.

<figure><img src="/files/y2bzdsuR4wveHGlhbooO" alt="" width="375"><figcaption></figcaption></figure>

Clicking on the button will connect you to the @ethxy Telegram bot with a secret authentication code.  Make sure to hit "Start".  This will link your Telegram EthXY user with your Great Degen Race profile.

## Playing EthXY games

One of the most effective repeatable ways to earn score is by playing EthXY games.

<figure><img src="/files/ATqqTZ5CFUsIQZhB2vSG" alt=""><figcaption></figcaption></figure>

Once you have connected your Telegram EthXY user with your Great Degen Race profile, any game you play through EthXY will dynamically update your score.

## Conclusion

The end of Season 1 will be announced in advance.  Players will receive a portion of the Season 1 reward pool based on their score.   We reserve the right to make ineligible any player we suspect has tried to cheat the scoring mechanism.

Happy scoring!

{% hint style="info" %}
Disclaimer: The purchase of SEXY tokens or characters does not constitute an investment contract or any form of investment advice. EthXY has no guarantees or promises about the future value or performance of the token or characters, and the value of the token or character may fluctuate significantly.

Also note that it might be illegal for you to own SEXY tokens or characters depending on your jurisdiction, check with your local laws.
{% endhint %}


