> For the complete documentation index, see [llms.txt](https://docs.ethxy.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ethxy.com/warlords/character-progression.md).

# Character Progression

## Motivation

\- A strong game token requires *fundamental utility* that represents a fair trade between the spent tokens and game utility.\
\- Token utility should be persistent and long-lasting to apply constant demand for token.\
\- Token utility should make more likely future acquisition of token.\
\- Token utility should scale up as more players play, providing a positive feedback loop.  Players are incentivized to invite more players who now are more incentivized to spend more tokens who want to draw in more players.\
\- Token utility should be tangible.  Best when players can viscerally feel the difference of having spent tokens vs. not.

## Character Attributes

\- Starting with the launch of "Age of Heroes", EthXY characters will be able to level up 4 attributes: 💪 Strength (STR), 🎯 Agility (AGI), 🧠 Intelligence (INT), ❤️ Stamina (STA).\
\- Each attribute has an Attribute Point (AP) range from 0-300.  Characters start at 0 AP for each of the four attributes.\
\- In order to increase Attribute Points (AP), players need to collect Training Points (TP).\
\- Obtaining 1 Training Point (TP) requires 1 Hour + 1 SEXY.\
\- Each AP cost linearly increases in TP cost.  Strength 1 AP = 1 TP,  Strength 2 AP = 2 TP,  Strength 3 AP = 3 TP,   ... Strength 100 AP = 100 TP.\
\- The total TP required to get to a particular AP can be calculated by (n^2 + n) / 2, where n = desired AP level.\
\- Players can choose to activate training in one or all of the attributes simultaneously.  Choosing to train in all four attributes will require 4 SEXY per hour.\
\- Training 0-300 in one attribute will require 45150 TP or about 5.15 years.  This will require 45.15k SEXY to max out one attribute.\
\- A total of 180.6k SEXY over 5.15 years will be required to have a completely maxed out EthXY character. \
\- Players interested in having the strongest character in game will want to turn on training upon launch.  Step-by-step instructions for how to do so will be coming in the future.  Follow @ethxy to be informed.<br>

## Attribute Utility

\- Given the high costs of training your EthXY character, what is the utility you get in return?\
\- We designed the mechanics such that you can feel powerful when you have a character with high attributes.\
\- Your attributes determine your starting hand in a game of Texas Hold'em.\
\- You will battle boss monsters and other players with their respective hands of Texas Hold'em across a familiar board with a flop, turn and river.\
\- You can start with more than 2 cards on the basis of your attributes.  Your attributes change the texture of your starting hand.

## 💪 Strength (STR)

Corresponds to the rank of your cards.  Having higher STR removes lower cards from being selected.  This impacts your first two cards.

\- No more 2's: STR 25\
\- No more 3's: STR 50\
\- No more 4's: STR 75\
\- No more 5's: STR 100\
\- No more 6's: STR 125\
\- No more 7's: STR 150\
\- No more 8's: STR 175\
\- No more 9's: STR 200\
\- No more 10's: STR 225\
\- No more J's: STR 250\
\- No more Q's: STR 275\
\- No more K's: STR 300\
\
Achieving a Strength of 200 would mean your first two cards will consist solely of Broadway cards.

## ❤️ Stamina (STA)

Corresponds to the number of hole cards.  Having higher STA means you get more starting cards.

\- 2 Cards: STA 0\
\- 3 Cards: STA 100\
\- 4 Cards: STA 200\
\- 5 Cards: STA 300

Achieving a Stamina of 200 would mean you would get 4 cards.  Hypothetically if you were battling a noob with Stamina of 0, they would only get 2 cards.  You can imagine what an advantage this gives you.

*For experienced poker folks, the Omaha restriction of having to use 2 hole cards does not apply.  If you had 4 hole cards, you can use 0-4 hole cards + community cards to make the best 5 card hand.*

## 🎯 Agility (AGI)

Corresponds to the gap of your first two cards.  Having higher AGI means your first two cards will be more connected.

\- Elimination of 10 gapper: AGI 30\
\- Elimination of 9: AGI 60\
\- Elimination of 8: AGI 90\
\- Elimination of 7: AGI 120\
\- Elimination of 6: AGI 150\
\- Elimination of 5: AGI 180\
\- Elimination of 4: AGI 210\
\- Elimination of 3: AGI 240\
\- Elimination of 2: AGI 270\
\- Elimination of 1 (Guaranteed pocket pair): AGI 300

Achieving an Agility of 270 would mean your first two cards are guaranteed to be neighbors (i.e. J and Q, K and A) or pocket pairs (T♠️T♣️).

## 🧠 Intelligence (INT)

Corresponds to the suitedness of your first two cards.  Having higher INT means its more likely your first two cards will have the same suit (♠️❤️♣️♦️)

\- 5% more likely: INT 15\
\- 10% more likely: INT 30\
\- 15% more likely: INT 45\
\- 20% more likely: INT 60\
\- 25% more likely: INT 75\
\- 30% more likely: INT 90\
\- 35% more likely: INT 105\
\- 40% more likely: INT 120\
\- 45% more likely: INT 135\
\- 50% more likely: INT 150\
\- 55% more likely: INT 165\
\- 60% more likely: INT 180\
\- 65% more likely: INT 195\
\- 70% more likely: INT 210\
\- 75% more likely: INT 225\
\- 80% more likely: INT 240\
\- 85% more likely: INT 255\
\- 90% more likely: INT 270\
\- 95% more likely: INT 285\
\- 100% more likely (Guaranteed suited): INT 300

Achieving an Intelligence of 150 would mean that you would first roll for a 50% chance to guarantee suitedness.  If you didn't pass, there's still a random chance to get the same suit.

*In the event there is a conflict between the attributes (i.e. it's impossible to have suited pocket aces), the more favorable effect will prevail.*
