πͺCharacter Progression
The attribute effects are not finalized and may be revised prior to launch.
Motivation
- A strong game token requires fundamental utility that represents a fair trade between the spent tokens and game utility. - Token utility should be persistent and long-lasting to apply constant demand for token. - Token utility should make more likely future acquisition of token. - Token utility should scale up as more players play, providing a positive feedback loop. Players are incentivized to invite more players who now are more incentivized to spend more tokens who want to draw in more players. - Token utility should be tangible. Best when players can viscerally feel the difference of having spent tokens vs. not.
Character Attributes
- Starting with the launch of "Age of Heroes", EthXY characters will be able to level up 4 attributes: πͺ Strength (STR), π― Agility (AGI), π§ Intelligence (INT), β€οΈ Stamina (STA). - Each attribute has an Attribute Point (AP) range from 0-300. Characters start at 0 AP for each of the four attributes. - In order to increase Attribute Points (AP), players need to collect Training Points (TP). - Obtaining 1 Training Point (TP) requires 1 Hour + 1 SEXY. - Each AP cost linearly increases in TP cost. Strength 1 AP = 1 TP, Strength 2 AP = 2 TP, Strength 3 AP = 3 TP, ... Strength 100 AP = 100 TP. - The total TP required to get to a particular AP can be calculated by (n^2 + n) / 2, where n = desired AP level. - Players can choose to activate training in one or all of the attributes simultaneously. Choosing to train in all four attributes will require 4 SEXY per hour. - Training 0-300 in one attribute will require 45150 TP or about 5.15 years. This will require 45.15k SEXY to max out one attribute. - A total of 180.6k SEXY over 5.15 years will be required to have a completely maxed out EthXY character. - Players interested in having the strongest character in game will want to turn on training upon launch. Step-by-step instructions for how to do so will be coming in the future. Follow @ethxy to be informed.
Attribute Utility
- Given the high costs of training your EthXY character, what is the utility you get in return? - We designed the mechanics such that you can feel powerful when you have a character with high attributes. - Your attributes determine your starting hand in a game of Texas Hold'em. - You will battle boss monsters and other players with their respective hands of Texas Hold'em across a familiar board with a flop, turn and river. - You can start with more than 2 cards on the basis of your attributes. Your attributes change the texture of your starting hand.
πͺ Strength (STR)
Corresponds to the rank of your cards. Having higher STR removes lower cards from being selected. This impacts your first two cards.
- No more 2's: STR 25 - No more 3's: STR 50 - No more 4's: STR 75 - No more 5's: STR 100 - No more 6's: STR 125 - No more 7's: STR 150 - No more 8's: STR 175 - No more 9's: STR 200 - No more 10's: STR 225 - No more J's: STR 250 - No more Q's: STR 275 - No more K's: STR 300 Achieving a Strength of 200 would mean your first two cards will consist solely of Broadway cards.
β€οΈ Stamina (STA)
Corresponds to the number of hole cards. Having higher STA means you get more starting cards.
- 2 Cards: STA 0 - 3 Cards: STA 100 - 4 Cards: STA 200 - 5 Cards: STA 300
Achieving a Stamina of 200 would mean you would get 4 cards. Hypothetically if you were battling a noob with Stamina of 0, they would only get 2 cards. You can imagine what an advantage this gives you.
For experienced poker folks, the Omaha restriction of having to use 2 hole cards does not apply. If you had 4 hole cards, you can use 0-4 hole cards + community cards to make the best 5 card hand.
π― Agility (AGI)
Corresponds to the gap of your first two cards. Having higher AGI means your first two cards will be more connected.
- Elimination of 10 gapper: AGI 30 - Elimination of 9: AGI 60 - Elimination of 8: AGI 90 - Elimination of 7: AGI 120 - Elimination of 6: AGI 150 - Elimination of 5: AGI 180 - Elimination of 4: AGI 210 - Elimination of 3: AGI 240 - Elimination of 2: AGI 270 - Elimination of 1 (Guaranteed pocket pair): AGI 300
Achieving an Agility of 270 would mean your first two cards are guaranteed to be neighbors (i.e. J and Q, K and A) or pocket pairs (Tβ οΈTβ£οΈ).
π§ Intelligence (INT)
Corresponds to the suitedness of your first two cards. Having higher INT means its more likely your first two cards will have the same suit (β οΈβ€οΈβ£οΈβ¦οΈ)
- 5% more likely: INT 15 - 10% more likely: INT 30 - 15% more likely: INT 45 - 20% more likely: INT 60 - 25% more likely: INT 75 - 30% more likely: INT 90 - 35% more likely: INT 105 - 40% more likely: INT 120 - 45% more likely: INT 135 - 50% more likely: INT 150 - 55% more likely: INT 165 - 60% more likely: INT 180 - 65% more likely: INT 195 - 70% more likely: INT 210 - 75% more likely: INT 225 - 80% more likely: INT 240 - 85% more likely: INT 255 - 90% more likely: INT 270 - 95% more likely: INT 285 - 100% more likely (Guaranteed suited): INT 300
Achieving an Intelligence of 150 would mean that you would first roll for a 50% chance to guarantee suitedness. If you didn't pass, there's still a random chance to get the same suit.
In the event there is a conflict between the attributes (i.e. it's impossible to have suited pocket aces), the more favorable effect will prevail.
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